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#Guyver (fanmade) game project~!!!! [PC]


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The story mode will just follow the origin story plus some side track missions.  I hope can make it like Shenmue free style.  Origin guyver weapons, moves + new special melee moves.(Guyver story didn't have enough melee moves for game, so create more melee moves is neccessary.  More fun!)

Online mode: Different huge maps or a free world like GTA if possible: Everyone can use their own guyver or zoanoid... to be partners or fight each others.  Also, there should be a major story or mission in online mode. Like: fight against the creators or something.... There's a problem too!  When many players change form into Giant Guyver God...I think the game will be crashed.  Not have a solution for that yet.  Maybe PS5 system might help!

Lots of guyver fans like to have their own guyver or zoanoid design characters to join the game.  I don't know if it's possible for that because that means developers need to take care of each of them! That makes lots of work & cost.

For me, I have my own ideas about the story.  I want to make a new story mode about dealing with different creators in the universe!  We may find out why creators want to form a guyver military for......

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1 hour ago, G'-illusion Studio said:

GuyverI_91.thumb.jpg.30f072493d98398832234f65fdda92a1.jpg

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The story mode will just follow the origin story plus some side track missions.  I hope can make it like Shenmue free style.  Origin guyver weapons, moves + new special melee moves.(Guyver story didn't have enough melee moves for game, so create more melee moves is neccessary.  More fun!)

Online mode: Different huge maps or a free world like GTA if possible: Everyone can use their own guyver or zoanoid... to be partners or fight each others.  Also, there should be a major story or mission in online mode. Like: fight against the creators or something.... There's a problem too!  When many players change form into Giant Guyver God...I think the game will be crashed.  Not have a solution for that yet.  Maybe PS5 system might help!

Lots of guyver fans like to have their own guyver or zoanoid design characters to join the game.  I don't know if it's possible for that because that means developers need to take care of each of them! That makes lots of work & cost.

For me, I have my own ideas about the story.  I want to make a new story mode about dealing with different creators in the universe!  We may find out why creators want to form a guyver military for......

 

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I always wanted to see a Chronos business simulator. You start off in the age of sail, discovering Archanfel’s temple, and getting your exposition about the Creators. You then have to go and find Relics, recruit Zoalords, etc, in a semi-open, semi-procgen world (I’m thinking of Daggerfall). Eventually, you have modern technology, and are ready to try to institute a world government dedicated to global defence, and are able find deeper buried relics in which you find intact Units, but you also have ambitious officers, and rebellious scientists, and desperate test subjects, and wildcard bystanders...

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7 hours ago, Lindsay said:

I always wanted to see a Chronos business simulator. You start off in the age of sail, discovering Archanfel’s temple, and getting your exposition about the Creators. You then have to go and find Relics, recruit Zoalords, etc, in a semi-open, semi-procgen world (I’m thinking of Daggerfall). Eventually, you have modern technology, and are ready to try to institute a world government dedicated to global defence, and are able find deeper buried relics in which you find intact Units, but you also have ambitious officers, and rebellious scientists, and desperate test subjects, and wildcard bystanders...

Amazing ideas! This make me think: What if Guyver0 as smart as Aigito & escaped from the remover at that time!?  He may take the revenge & the story may similar as your ideas...!

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12 hours ago, PowerofGuyver said:

Customizations would be cool. Just for some extra content within the game. Guyver units can all look so different.

Sure~! I will keep this game continuously updating.  More contents will be added in every newer version!  Any ideas are welcome too!

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This looks amazing!  I cannot wait to get my hands on it!

Depending on what issues or limitations you're running into due to Gigantic XD use.  I can only think of trying to control certain locations where Gigantic XD isn't permitted, but at other locations where you can control the flow and/or number of players, it might keep the game from crashing.  Or maybe have missions that are Gigantic XD only and when the players goes to the mission location a cutscene plays where the player's character transforms into the Gigantic XD form and are then "transported" to a miniaturized version of the map that is separate from the main world.

Hope this helps or inspires you.

Also, would every player have a standard "human" form that transforms?

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16 hours ago, Guyver0 said:

This looks amazing!  I cannot wait to get my hands on it!

Depending on what issues or limitations you're running into due to Gigantic XD use.  I can only think of trying to control certain locations where Gigantic XD isn't permitted, but at other locations where you can control the flow and/or number of players, it might keep the game from crashing.  Or maybe have missions that are Gigantic XD only and when the players goes to the mission location a cutscene plays where the player's character transforms into the Gigantic XD form and are then "transported" to a miniaturized version of the map that is separate from the main world.

Hope this helps or inspires you.

Also, would every player have a standard "human" form that transforms?

Thanks for your advices! Well, I tested my Gigantic XD already.  The scale will be 10 times bigger than Gigantic Guyver.  It looks similar to the manga.  I'm very happy & satisfy about it.  It's freaking awesome if you fight against the Gigantic XD.  So, I think we better stay at the same map in online battle mode.  Maybe I will add some restriction on Gigantic XD transform limit (like universe energy something...) to avoid system overload.  Anyway, Gigantic or Gigantic XD are still under development now.  They will be appeared in a future version.  Now, I'm working on the demo version first.  The progress is fine.  Just need some modification.  I will try my best to make it faster.  Guyver game will see you guys soon!

GuyverGameTitle.jpg.0f7c467e852cc7edc3c8007b2f654a00.jpg

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Hi everybody! There are less updates recently because I am busy working on the demo game every day. It's almost completed now, I believe it will be launched soon! Please wait a moment, thank you!

For more please visit:

Youtube: https://www.youtube.com/channel/UCe59giuiHuAvSa79n6yT1Pw/featured?view_as=subscriber

Facebook: https://www.facebook.com/G-illusion-Studio-319763895352518

GuyverI_107.thumb.jpg.905942957cd3135f41fc730394a05bb0.jpg

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This project is still under developing by myself only.  So, It's not a full game and don't have story mode yet.  However, the basic setting is quite complete & fun to play.  Players can level up to unlock guyver's moves & abilities, fight against different enemies/zoanoids in different decent maps.  It's like blood palace of Devil May Cry.

At the beginning, I created this game for fun only.  I wanted to put all my favour characters into this project & fight against each others.  However, people do want me to develop a pure guyver game after saw my works.  Therefore, I may need to take it more serious.  Apparently, Guyver game is a big project, I really need some help to make it happen.  So, I release this demo for fundraising.  I already got some artists/programmers' contacts.  If I got enough budget, I can hire them to join this project & make the progress much faster.  I will try my best to complete this guyver project for sure.  However, it also need everyone support it & make it come true!

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9 minutes ago, G'-illusion Studio said:

This project is still under developing by myself only.  So, It's not a full game and don't have story mode yet.  However, the basic setting is quite complete & fun to play.  Players can level up to unlock guyver's moves & abilities, fight against different enemies/zoanoids in different decent maps.  It's like blood palace of Devil May Cry.

At the beginning, I created this game for fun only.  I wanted to put all my favour characters into this project & fight against each others.  However, people do want me to develop a pure guyver game after saw my works.  Therefore, I may need to take it more serious.  Apparently, Guyver game is a big project, I really need some help to make it happen.  So, I release this demo for fundraising.  I already got some artists/programmers' contacts.  If I got enough budget, I can hire them to join this project & make the progress much faster.  I will try my best to complete this guyver project for sure.  However, it also need everyone support it & make it come true!

How long has it taken you to get this far with your project?

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