guyverfanatic Posted June 28, 2007 Posted June 28, 2007 Since we have a couple topics about who vs. who... what if a fully powered Guyver Zoalord fought Atrahasis. Which one would open up a can of whupass on the other long enough to defeat them? Quote
McAvoy Posted June 28, 2007 Posted June 28, 2007 Atrahasis would if he is lucky enough to get a blast to the control crystal. If he can survive that long, he can outlast the Guyver Zoalord because of his HSL, energy draining and antimatter. Atrahasis is 60x, 110x CPM boosted and 140x Warrior Rage max. according to his old datafile. The Guyver Zoalord is 200x. Quote
guyverfanatic Posted June 28, 2007 Author Posted June 28, 2007 Atrahasis would out last him, but I think that Guyver Zoalord would view him as an extreme threat and try to kill him as quickly as possible. Quote
guyverfanatic Posted June 28, 2007 Author Posted June 28, 2007 Where is his old datafile? Guyver Zoalord datafile Quote
Shenzon Posted June 28, 2007 Posted June 28, 2007 Sorry, I thought you were saying Atrahasis old data file. Quote
WarriorZoalord Posted June 28, 2007 Posted June 28, 2007 depending on how close GZ was when alt's CM went kaboom i think hed go with it, thus being a tie. Quote
guyverfanatic Posted June 28, 2007 Author Posted June 28, 2007 Sorry, I thought you were saying Atrahasis old data file. Atrahasis datafile (Thanks again to McAvoy Unit Type: Advanced W’Kar/Warrior/Jy-Taki/Kavzar hybrid Code Name: Atrahasis Average Bio Level: 74,121 Maximum Recorded Bio Level: 191,643 Armored Height: 679 centimeters (~22ft. 3 inches) Armored Weight: 2,903 kilograms (~6,386 pounds) Present Status: Deceased Description: A being created from the unholy merging of Jy-Taki and W’Kar technology from this universe and Warrior Kavzar from another. Fortunately the only prototype for the first step of this army, with Commander, and Enforcer class Atrahasis to go as well as the Orobouras fir each class. This army would have ultimately been greater than our Order of Anubis. Physical Strength: Atrahasis’s base strength was equal to 6,000 men and when in his boosted modes, he could reach 11,000 men in CPM mode and 14,000 men in “Warrior Rage“. The unit possessed normally unlimited stamina due to a dual HSL (Hyper Space Link) that provided him with unlimited energy reserves. After use of the “Warrior Rage” mode, the HSL systems was assisted by the Hyperspace Orb and increased the recharge rate to a far faster rate than that of any other unit shown. This allowed him to fully recover all of his energy in less than ten minutes. Power Systems: Atrahasis possessed two HSL systems that provided a far greater bio boosting process than it normally would provided. One was located in the Control Crystal and the other was linked to the Hyperspace Orb. This allowed him to pull immense energy from the HSL which explains how he can operate at such high levels. Additionally in a pitiful attempt to recreate the W’Kar element, Atrahasis was given antimatter. While this gave him immense power, it paled in comparison. Atrahasis used the antimatter as a second source of energy that he could channel to boost his attacks during his boosted modes. Speed: Ground speed was normally 22,500 MPH with a CPM boosted speed of 37,500 MPH and a “Warrior Rage” max. of 45,000 MPH. Flying speed was 150,000 MPH with a CPM boosted speed of 225,000 MPH and a “Warrior Rage” max of 450,000 MPH. Reflex speed was normally 500 to 4,000 times normal, a CPM boosted 6,000 times normal, and a “Warrior Rage” max. of 12,000 times normal. Atrahasis had ability to by will, create a Temporal Dilation Field boosting his speed to the speed of light (180,000 MPS), he could move at twice the speed of light (360,000 MPS) in CPM mode and three times the speed of light (540,000 MPS) in “Warrior Rage” mode. But this normally not used since he was to teleport anywhere he wished. He can also create wormholes for faster than light travel. Durability: The durability of the armor was incredible with Atrahasis able to withstand up to a 100 kiloton blast unshielded, but use of the body shield which enhanced each individual cell’s natural shielding letting him withstand up to a 350 kiloton explosion of TNT. Regeneration was 600 times normal, 1,000 times normal in CPM mode, and 2,000 times normal “Warrior Rage”. Atrahasis possesses numerous shielding techniques, but he can withstand up to a two megaton nuclear explosion, three megatons in CPM mode, and six megatons in “Warrior Rage” mode. However he also possesses a Gravity Shield that was able to rapidly boost his shields by drawing gravity energy around him. Hypersenses: Atrahasis’s hyper senses were highly advanced sensors that allowed him to track several targets in space or hyperspace and has a effective range of approximately 100 miles. If tracking a single target it can reach as far as 500 miles. He was able to scan hyperspace and all spectrums, relying information, both as natural senses and a HUS-like perception. He was able to read a target’s bio level giving approximate information on their capabilities at the moment. He had a limited form of telepathy that allowed him to read possible futures and read non-Guyver minds with ease, allowing him to quickly choose a solution to a problem. Laser Orbs: Atrahasis possessed three orbs that were in a state of flux that can partially penetrate shields of those who are not capable of withstanding multi-dimensional energy. Each orb, one merged with the Control Crystal which was equal to a 20 kiloton blast and one located on each forearm half as powerful as the main one. In CPM mode, each orb was doubled in power, and in “Warrior Rage”, each orb was triples in power. When combined together, he can create a single laser equal to a 40 kiloton blast, 80 kilotons in CPM mode and 120 kilotons in “Warrior Rage” mode. Sonic Emitters: The unit’s sonic emitters had shown a great versatility and power. Radius of attack can vary from 5 to 360 degrees and intensity had ranged from 100 times normal to 300 times normal in CPM mode depending on what mode he was in. At full power combined with bio energy, he can create a powerful Sonic Shockwave equaling 100 kiloton explosion of TNT, 200 kiloton explosion of TNT in CPM mode, and 300 kiloton explosion of TNT in “Warrior Rage” mode. Plasma Polymorphic Swords: Atrahasis possessed three pairs of vibrational swords located on his elbows and dual mounted forward on his forearms that were composed of polymorphic material that allow it to morph into varying sizes and shapes. The blades have been infused with a Plasma Compound that allowed it instantly cleave other plasma swords and quantum polymorphic swords. Bio Wave: The bio wave is a powerful bio energy wave that expands and cover large areas easily. The method of firing the bio wave was similar to how a Guyver creates a blast field upon calling on the unit. It can vary from a 300 kiloton blast, in CPM mode up to 600 kiloton blast and in “Warrior Rage” a maximum of 800 kiloton blast. Gravitational Powers: Atrahasis was able to form pressure cannons two ways, through bio energy compression or as a normal gravity weapon. The pressure cannon varied from a 300 kiloton blast normally, a 500 kiloton blast in CPM mode, and one megaton in “Warrior Rage” mode. He was able to fire the pressure cannons from both hands for a triple pressure cannon attack at a rate twice as fast as a Zoalord’s gravity bullet attack, Atrahasis gravity shield can boost the power of the pressure cannon by 60% in all modes. Gravity Crusher: Atrahasis was able to create a Gravity Crusher like a Jy-Taki, but at 1/200 of a second and at 1/3 of their original size. Zoalord Powers: Atrahasis was able to manifest all zoalord abilities but thirty times the power. In “Warrior Rage” mode, he was even capable of destroying a whole planet by creating a massive, powerful black hole upon it. Mega Smashers: The mega smashers when fired was in a state of flux that was capable of partially penetrating a target’s shields and penetrate hyperpsace increasing the difficulty for those even capable of teleportation. The mega smashers could be fired as a compressed beam for better penetration or normally for maximum destruction. Power of the mega smashers was 400 times normally but he can boost the maximum beam output of the beam by enhancing it with his bio energy, gravity shield energy and while being in “Warrior Rage” mode, he can fire a beam approximately equal to a 50 megaton nuclear blast. Control Crystal: Atrahasis control crystal was a combination of W’Kar technology, Jy-Taki Power Crystal, a Warrior Kavzar Pyramid Control Crystal. The Control Crystal had four partial control units when combined with the antimatter provided for a powerful energy handling and efficiency. The unit contains a Bio Control System with the ability to keep the host conscious as well as providing a secondary shielding twice as powerful as the body shield for the Control Crystal. Additionally, the unit also had the annoying ability to teleport itself when the body is destroyed. Time Dilation: Using the Gravity Shield combined with the W’Kar level energy reserves and Warrior Guyver efficiency, Atrahasis could create a limited event horizon allowing him to boost his speed and slow or speed targets by 1/500 of their normal pace. He was able to expand this within a 30 foot aream he even affect a larger area but at reduced state of 1/100 of normal. Only beings equal or greater power can negate this ability. Hyperspace Orb: He was shown to enter hyperspace without deactivating his unit for either teleportation or to regenerate. The hyperspace orbs thanks to a combination of W’Kar like Energy Draining and Warrior Guyver’s HSL system which allowed him to pull immense energies from hyperspace. Power Boost: Atrahasis had two modes to boost his normal power. The first is a more advanced form of the CPM boost used by the Warrior unit Model 2s. This ability basically allows him to double all his abilities for a minute at a time. Because this is a self contained system, this does not affect the level of energy reserves. The second is the “Warrior Rage” ability easily triples his power and unlike lord Anubis, he can activate it at will. When used, it uses energy at a faster rate than the dual HSL systems, the unit’s antimatter, and hyperspace draining can replenish. This ability will last only for a few minutes at most, and will drop his power by 1/10 of his normal power, until his energy reserves is back to normal. Stealth Systems: The unit can make the armor appear as anything, so it can give it a chameleon effect or appear as any being. He also has the highly efficient cloaking systems of a Warrior Kavzar and create holograms as powerful as a Warrior Guyver. Quote
Shenzon Posted June 28, 2007 Posted June 28, 2007 Man...all I can say is wow!! That is one bad-mama-jama! Quote
McAvoy Posted June 28, 2007 Posted June 28, 2007 Uhhh... that is not his old datafile... ... I am going catch some drenn for this one. Tomorrow I'll post his old datafile. Quote
Spartan Warlord Posted June 28, 2007 Posted June 28, 2007 lol it dnt matter if i wasnt the old one Quote
OnyxPhoenix Posted June 28, 2007 Posted June 28, 2007 do I really need to "say" anything else here? that is simply awesome, someone give mcavoy some huge stogies (if he smokes, that is!) Quote
Sully Posted June 28, 2007 Posted June 28, 2007 Once again, Guyver Zoalord. might be the hardest creature he'd face but at 60x'ish basically it's shagged has soon has it pees off the Guyver Zoalord. I give him 10 minutes, tops and thats because the Guyver Zoalord is having fun. The only way in the fan-fiction a Guyver Zoalord has been defeated is by reflecting his full powered attack back on on the Guyver Zoalord. That is it. Quote
Spartan Warlord Posted June 28, 2007 Posted June 28, 2007 The only way in the fan-fiction a Guyver Zoalord has been defeated is by reflecting his full powered attack back on on the Guyver Zoalord. That is it. Based on that if Dreadnought was able to destory GZ easily if he was able to get GZ to use his ultimate attack...as in the Dreadnought armour he could for one be able to rebound the attack alot easier and for two even add some of his own power to it and whip GZ's ass Quote
guyverfanatic Posted June 28, 2007 Author Posted June 28, 2007 Uhhh... that is not his old datafile...... I am going catch some **** for this one. Tomorrow I'll post his old datafile. Sorry. Quote
Kamui de' Tempest Posted June 28, 2007 Posted June 28, 2007 as per the request.....good thing I backed up the old GWOTG site. Zoaform Type: Advanced W'Kar/Warrior/Jy-taki/Kavzar/Zoalord Hybrid Creator Warrior Common Name: Atrahasis Height: 22 foot 3 inches Weight: 6386 lbs Host: Extra Dimensional Hybrid Creator Army Warrior Kavzar Official Position: Lost Alignment: Creator Army A being created from combining 3 types of technology. Jy-taki and W'Kar tech from this world and Warrior Kavzar tech from another. Only the first step of this army, the Atrahasis would have filled the spot a Jy-taki, or Warrior Kavzar did in the creator armies. With still the Commander and Enforcer class Atrahasis to go, as well as the 'Orobouras' type for each class, the Atrahasis army would have been the grandest in all dimensions. Speed and Durability Speed: The Atrahasis has the ability to by will create a temporal dilation field boosting his speed to half that of light speed. At his boosted modes of 2X and 3X, The Atrahasis can move at Light Speed and double light speed (360,000 MPS) Strength and Durability: Has a base strength of 6,000 men, and when in subjects boosted modes can reach 11,000 and 14,000 men. Durability of the armor is incredible and can withstand a Gigantic Class Mega Smasher, combined with a natural body shield and energy dampening subject can withstand upto 5X a Mega Smasher unshielded. Using Various shielding techniques, including, but not limited to a Pressure Cannon shield, Bubble like Gigantic shield, energy field and omni-directional field and blast field, subject can withstand upto 70X a Guyvers Mega Smasher, 130X in boosted and 190X in full boosted mode. Hypersenses: Highly advanced sensory perception allowing subject to track several targets in space or hyperspace and has an effective range of approximately 100 miles, 500 if tracking a single target. Can scan hyperspace and all spectrums, relaying information both as natural senses and an HUD (heads-up-display). Can read a subjects bio level giving approximate information on subjects abilities at the moment. Also has limited forms of telepathy allowing him to read into possible futures and scan non-guyvers minds. Weapons System: Head Laser: Powerful bio energy burst approximating a Gigantic Guyvers Mega Smasher. Has orbs on both the forehead and both palms. When in boosted modes subject can reach 2X Gigantic Level and 3X a Mega Smasher. When combined together the weapons can reach 6X in normal, 12X in boosted, and 18X in full boosted. Pressure Cannon: Can be formed two ways, through a bio energy compression system or normal gravity weapon. Each shot ranges in between 30X a Mega Smasher, to 50X in boosted mode and 100X in full boost. Combined with subjects shielding improves power by 30% in all modes. Subject has also shown the ability to create a weapon called the Gravity Crusher, which rips and crushes gravity around a target literally shrinking them to 1/3 their size and releasing in an explosion which cause severe damage to even high shielded targets. Sonic Emitters: Range in power from 100X that a normal guyver to 300X. Can be concentrated on single target or spread to over 360 degrees. At full power can reach 10X a Guyvers Mega Smasher and upto 20X in boosted and 30X in full boosted mode. Bio Wave: Powerful bio energy wave weapon which expands and covers large areas easy. Weapon approximates 30X a Guyvers Mega Smasher. In boosted mode results in 60X and in full equals 80X. Polymorphic Plasma Swords: Made of a polymorphic material allowing blades to change shape and size and infused with plasma energy. Blades have even shown the ability to cut normal plasma blades and quantum polymorphic blades. Located at subjects elbows and dual mounted on subjects forearms. Mega Smasher: Weapon has over 80X the power of a normal mega smasher. At boosted mode maximum output is 150X and in full is 200X a Guyvers Mega Smasher. Unit can fire mega smasher as both a normal area and compressed beam. Units Mega Smasher also effects hyperspace. Other Advances Control Medal: Control Medal is a hybrid of W'Kar tech, Jy-taki Power Crystal, Warrior Guyver Pyramid medal and Zoalords Zoa-crystal. With the ability to keep the subject in a controlled state even in an unconscience form, as well as protecting itself with a natural shield twice the power of subjects body shielding. Contains a Bio Control System as well as 4 partial control units. Addition of the Jy-taki Power Crystal and Zoalords Zoa-crystal allows the Atrahasis to use both beings weaponry. Time Dilation: Using a Zoalords gravity abilities, combined with W'Kar Energy reserves and Warrior Guyver efficiency, The Atrahasis can create a limited event horizon allowing him to boost his speed as well as slow or speed targets to 1/500 of their normal pace. This ability can only be negated by another being with temporal powers of equal or stronger power. Hyper Space Link: A permanent link to hyperspace energy, allows subject to stay at almost full power at all times. After use of the boosted modes, the HSL is assisted by the Hyperspace Orb and increases the recharge rate to much faster than that ever shown by any unit. Cloaking: The unit can make the armor appear as anything. So it can give a chameleon effect, or keep the armor on and appear as clothing. Having complete control over his armor the Atrahasis can make himself appear as any being. Boost: Combination of Warrior Rage and extradimensional Cyclone Power Matrix, The Atrahasis has two boosted modes. The first is full CPM mode where subjects power is boosted 2X their normal abilities with little loss of strength. The second is a combo of CPM and Warrior Rage. In this boost mode of 3X, the subject can only withstand using it for a maximum of 2 minutes before all power has been drained and host has suffered immense strain. Hyperspace Orb and Warrior Guyver Protection System: The unit also can send the host into Hyper Space to recover from battle or teleport automatically. A battle backup transports the control medal into hyper space so it can remake the host's body without interference. Combined with Warrior Guyver teleportation and the Hyperspace Orb allows subject to pull immense amounts of energy from subjects HSL at high speeds to recharge his energy reserves in less than 10 minute. Quote
Juggernought Posted June 28, 2007 Posted June 28, 2007 Based on that if Dreadnought was able to destory GZ easily if he was able to get GZ to use his ultimate attack...as in the Dreadnought armour he could for one be able to rebound the attack alot easier and for two even add some of his own power to it and whip GZ's ass Perhaps, but Dreadnought's unit does not handle access power very well. With the GZ holding nothing back and firing an ultimate attack i believe would be far too great for Dreadnought's gravity shield, even with the help of the matrix, to cope with. A zoalord's main weakness...other than being over-powered...is their ego, and godlike demeanor. So they are prone to be taken advantage of due to this, but equip one with a guyver unit, have him pissed off...yeaa lets just say you won't survive when "a god" is pissed. Quote
Spartan Warlord Posted June 28, 2007 Posted June 28, 2007 if warrior guyver in his pre matrix from could handle the power then surely then dreadynought should have little problem handling it? Quote
Juggernought Posted June 28, 2007 Posted June 28, 2007 Well, in that form he nearly damaged his control medal because the energy collected in his gravity shield was getting to be far too much for him to handle....yea he did deflect some pressure cannon blasts and other gravity based weaponry from the GZ but once again, he was being toyed with. GZ wanted a challenge and waited to see if this being could provide it. Matter of fact, he nearly tore WG in half with a back hand/ Quote
*zeo Posted June 28, 2007 Posted June 28, 2007 If it's all gravitational energy, maybe, but if the Guyver Zoalord got wise to that trick then Dreadnought's chances dwindle to none. Quote
Juggernought Posted June 28, 2007 Posted June 28, 2007 Yea, and Reeve was no fool...****y perhaps...but no fool. By the way would a fully powered GZ stand a chance against a True W'kar? (This may have been answered previously...not sure) Quote
Spartan Warlord Posted June 28, 2007 Posted June 28, 2007 i just read through his data file and was thinking about that myself lol...would be a hell of a fight Quote
*zeo Posted June 28, 2007 Posted June 28, 2007 Yes, thought it depends on the abilities of the Zoalord but in raw power yes. A GZ can be as powerful or more powerful than a True W'Kar. Alkanphel for example would become an insanely powerful GZ, and with his already wide range of abilities he may even evolve into a higher dimensional being if he was turned into a GZ. Quote
Spartan Warlord Posted June 28, 2007 Posted June 28, 2007 imagen Alk bonded with a Warrior Unit or god forbid a W'Kar repo Quote
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