the map design is really bad.
in two senses.
firstly, the actual map that you can look at to try and get your bearings... is terrible.
i might be better off actually having a paper and pad and drawing it my bloody self.
the environment design is poorly done.
I go into some tunnels under the city.. i go a certain distance and come out and it just does not correlate.
it's not as readily apparent here but what really brought it home to me was when i came to rivet city.
actually rivet city is just a ridiculous oversight. you go through the dorr and it faces the WRONG WAY.
as you go through the first door right ahead, you should be facing the side of teh ship. but for some whacked out reason, it is rotated 90 degrees to the right. the same thing happens with the other door. I can't understand how such a ridiculous thing has occured.
it makes me feel really negatively about exploring. because if i see a building, i cannot trust that the inside will be a certain size. i will not go inside because for all i know it could be a lot to explore and i may not have time at that moment.
I don't want to explore the subway systems. because i don't trust the physicality of tehworld. the subways sem endless and the map is just pathetic, there is no way to really keep your bearings effectively.
i'm just gonna forget exploring and follow my radar from now on.