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Showing content with the highest reputation on 09/27/2016 in Posts

  1. Most of the issue of "How powerful can a Zoanoid be" has to do with energy. And mostly energy consumption. See, as you know, one offs like Neo-Zxtole and Enzyme 3's use far too much energy, and will literally burn themselves out in a short amount of time. Even though I don't know if it has been said, but I am betting that the Unus are probably not long lived units. Probably only a few years with proper maintenance. The best examples of this, are the Libertus and Griselda. They have only a few years to live, and after a battle they require major changing in tanks, rather than just eating... But they are extremely powerful Zoanoids, surpassing the levels of Hyper Zoanoids. The difference here, seems to be philosophy. Cronos seems to want a stable and reproducible army. It's why there is a lot of lower class Zoanoids like Ramotith used as base Zoanoid designs. They seem to have the highest percentage of compatibility, for still very decent abilities. Sure, Balcus has made a few one offs for specific issues, but his genius is trying to get a stable army for Alkanphel, that may need to live in space for untold amount of years. Where as Hekkering, who is just as good at designing Zoanoids, has taken the opposite philosphy and made extremely powerful single units with short life spans. So while the Libertus are certainly superior to most hyper zoanoids, they are less superior in that they require much more maintenance for less use. ( Like buying a sports car and a family sedan. One is clearly more powerful, but constant use at peak will burn out the sports car faster than the sedan at normal usage) If you take the Zoalords as an example however, there is one important thing that separates them, from essentially a high level Zoanoid: The Zoa Crystal. Which as we know, is essential to keeping their power levels as high as they are, and providing long life. Without it, they can start to age dramatically (Carleon) and die. And even the Guyvers have their orb which siphons energy from the boost dimension. Without it, the Control Medal would most likely be unable to keep the bio creature from dying, or seeking alternate sources of bio energy, and is also why the Gigantic has 3 orbs. ----------- As for How many Neo-Zxtoles it would take to kill the Guyvers and Zoalords? Well, without the Gigantic, we know one Neo-Zxtole is already superior to a Guyver in a few ways, and as long as he is good as Neo-Zxtole, and the Guyver doesn't under estimate them, they've won. But with the Zoalords, would be sacrificial moves to injure/hold them and having maybe 1-3 of them attack with the Blaster Tempest. But that would be very situational. We know that Zoalords normal shields have issues with Megasmashers... And while a full two cell megasmasher shot might not KILL a shielded Zoalord, it would certainly likely injure them badly ( except maybe Shinn as he is pure shielding power, and was able to block the Gigasmasher for a short period of time) That being said, a full Blaster Tempest seems to be more powerful than a normal megasmasher, so it is certainly feasible that one Neo-Zxtole would probably do damage to a Zoalord with it, if it were given the chance to charge up. As for the Gigantics themselves... It'd probably take a lot more, as the Gigantic was designed to fight Alkanphel, who is at peak, a lot more powerful than any 1 Zoalord... Which is why the Gigantics have had such an "easy" time with the ones they have killed so far.
  2. Have to agree with Unit G on the cover art. I suppose if I can't enjoy the quality of the art, I at least like what it represents - that they were willing to commission an artist to do some brand new artwork for the film.
  3. I like to change mine to Galenos, best hide and seek player of all time. lol
  4. I would prefer is it was on Death Battle. Guyver would lose on Super Power Beat Down since it's purely a popularity contest.

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