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Posted

With McAvoy's last post, it should be added that the Remover that Krullnar's troops tried to use on Alk was also pulled into the cocoon with Alk as well. :shock: Wonder what powers that might give Alk? :roll: Hopefully, the Warrior Guyver class will be safe from such an ability, especially if the Matrix had a hand in their design (MWG, WGC, Prometheus). :mrgreen: Any way, still waiting patiently for the next chapters to be posted. Til then, kiddies, make mine GUYVER! :twisted:

  • 2 weeks later...
Posted

It is curious if or what the merging of the unit remover would do in the cocoon. For all we know, it could be part of the cocoon, and a fully healed non-Guyver Alkanphel may come out.

I honestly think there is more going on. Because it has been shown that Dreadnought is capable of taking on a fully healed and powered Alkanphel. So the WG's Alkanphel will need an advantage to make it interesting.

Posted
So the WG's Alkanphel will need an advantage to make it interesting.

Bear in mind a fully healed Alkanphel was no easy being to beat for Dreadnought. So imagine that with just simply the ability to healand heal wounds? Alkanphel doesn't need a lot to be scary powerful.

Posted

Well I meant you can't have Dreadnought fighting a regular fully healed Alkanphel again. A Guyverized Alk on the other hand seems interesting.

...Or a Kavzarized Alkanphel.

  • 2 weeks later...
Posted

Or maybe his unit will assimilate it in order to make up for its technological defects. It won't boost his powers anymore than if he was fully healed but would definitely give him a new range of abilities that very few of Alk's enemies can counter.

Posted

I figure he will get an energy draining ability similar to Crystalline that he will use to get to his original power.

Posted

Well with his unit he's well on the way to getting back to his original levels if he isn't there already. His only problem is that if he uses too much power his unit is not powerful enough to restore his energy without several weeks or months of rest. At best I think his unit will be updated so that no removing process will separate his unit, and maybe he'll gain abilities to affect Kavzars or even guyvers on some level.

Posted
McAvoy wrote: It is curious if or what the merging of the unit remover would do in the cocoon. For all we know, it could be part of the cocoon, and a fully healed non-Guyver Alkanphel may come out.

I honestly think there is more going on. Because it has been shown that Dreadnought is capable of taking on a fully healed and powered Alkanphel. So the WG's Alkanphel will need an advantage to make it interesting.

I agree that Alkanphel will need somesort of new edge to stay on top of his game and keep things interesting since his fully healed alternate self from that other dimension couldn't beat Dreadnought in the end despite giving him a serious run for his money, Chronos won't last long if their leader can't match blows with the biggest threat to their existence.

I speculate that the cocoon will somehow fuse Alkanphel's incomplete Warrior Guyver armor with his body, giving him a Warrior Guyver enhanced master zoalord form (so he won't have to switch his armor on and off anymore, he'll just have one epically powerful Zoaform with Guyver type weaponry). He probably won't be a real Guyver (cuz then he'd have already won, end of story :P ), but he may have a fully functioning hyper space link like a warrior guyver or a Kavzar, maybe even polymorphic blades & a Megasmasher (basically all his Zoalord powers will be heavily augmented and many of his armor's weapons will be enhanced to what they should be).

He'll be like Kron or Tonnin, only WAY more powerful :shock:

Posted

Due to this part of the GRakken post turning more into a topic about what Alkanphel will become I'm splitting it off from the main topic so I can use it more for what it was orginally for and also so you guys can continue guessing what we've planned. Have fun :wg:

Posted
Sully wrote: Due to this part of the GRakken post turning more into a topic about what Alkanphel will become I'm splitting it off from the main topic so I can use it more for what it was orginally for and also so you guys can continue guessing what we've planned. Have fun :wg:

Cool, thanks Sully 8)

So...What sort of advanced features do ya guys think Alkanphel will inherit upon emerging from the cocoon guys? I'm wondering if he'll gain the Warrior Guyver's ability to absorb and reflect gravity attacks :wg:

Posted

Well he already naturally does that with his psionic ability, probably not able to absorb the energy but wrap it around himself and redirect it for sure.

The thing that interests me most is that the remover had its own control medal. So one needs to consider what effect that would have on his unit. Would it replace his current control medal or enhance it? Could it work similar to a relic's control medal whereby it is disconnected from its original user(the kavzar) and now it was connected to warrior Alkanphel who is desperate to maintain his unit and perhaps even desires the power to defeat his enemies at the same time. Maybe, just maybe, the remover provided him with the means of keeping his unit permanently whilst giving him something that would enable him to slay the kind of beings he is up against.

  • 4 weeks later...
Posted

I always liked the idea of a zoa-control medal design. Basically a control medal in shape of a zoacrystal with a second control medal layer. So it would look like a zoacrystal with a metal layer on the outside. Just an idea. Unlikely to happen to Alkanphel.

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