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Everything posted by Guyvr2

  1. Somehow I just love that this actually sparked debate on how such a thing would be possible. In the future women will totally rule the world - just give it up now and bow down to your future overlords. *cracks whip*
  2. Ya know.. in hindsight, I totally should have saved this for today and posted it as a legit translation Oh well, there's always next year...
  3. I should never ever be left alone with Photoshop. Particularly when I have been trapped indoors & heavily medicated & missing sleep for over a week.
  4. Guyvr2

    Aptom doodle

    Its worth noting that its a good idea to be careful if you take a route like that. While you can't copyright a pose, most artists don't like you reworking their own hard work (I'm in agreement with this - if you don't have permission first - don't touch). There are a lot of really good stock photos on the web for pose reference though, and these are provided for just such things so really there is no reason anyone should be tracing artwork to begin with. Photoshop hates lineart. Though to be fair doing lineart in any program in the computer takes a long time. I don't think it ends up saving you any time really over a pen, but I usually bother with it anyway because it comes out so much cleaner if you slave at it. If you want real suffering, try doing lineart in illustrator sometime. Hahaha! you're on!
  5. Guyvr2

    Aptom doodle

    Pretty much. Like Matt said, you really need a tablet to get much done. This was done with my old intuos, but I've gotten similar results with a small graphire before. The thing I find to make the biggest difference is how you have your computer setup - try to make sure you're staring straight ahead into the monitor and that its on eye level (don't look down at a screen or view it at an angle) and have the tablet in a straight line to the center of the screen. There's some unusual eye-hand coordination involved in drawing with a tablet and I find this helps somewhat. Most of its just experimenting for learning. Every program is a little different in how it works and what brushes/etc. it has. If you have access to it I find Painter (classic actually comes with some tablets still I think) or ArtRage are more intuitive than Photoshop for sketching. One very nice thing about going straight into the comp to draw is that you can use guidelines on a separate layer and you won't have to deal with erasing them around the sketch later (I drew in some roughs for this pic - if you want I think I could post a copy of the pic with the layer in question turned on). Also its always easier to tell when something's wrong in a simplified form....
  6. Guyvr2

    Aptom doodle

    I find that sitting down works pretty well (its been a few years since I last tried, but I seem to remember a lot more time spent sitting in snow than sliding on it the few times I've actually been on a snowboard). Stopping on skis is easier.
  7. Guyvr2

    Aptom doodle

    Anyone for some snowboarding?
  8. Guyvr2

    Aptom doodle

    My new monitor arrived this weekend and I have been spending way too much time staring at its big beautiful wonderfulness. Finally I can actually have all my palettes open at once! One of the first things I did was open up painter and this was one of the results: Just thought I'd share because it came out passably (and for me to get Aptom's zoaform head right is a small miracle). He looks too pretty, but then, I didn't actuallly set out for this to be an aptom pic... it just kind of turned into him when I wasn't paying attention.
  9. Naw, I go through droughts where I don't draw for months or even a year sometimes... it can take a few tries to grasp it again, but it comes back to you. Like Brian said - its like riding a bike (which if you're like me means wobbling and falling off a few times before you remember how to steer and where the brakes are ).
  10. So I guess I'm butting in with this (nobody asked me, but then I lurk so that's normal), but as someone who has spent a lot of time drawing both into the comp and on paper here's my $.02... My personal experience is that drawing straight into the computer is something of an acquired taste. Either it will work for you or it won't and you might like it more after you've done it awhile than you do when you first start (or you might hate it after awhile, though fewer artists I know that try it swing that way). If you're going to do so a tablet is really really helpful (I hesitate to say vital, but unless you have super-human badass mouse wielding skills it might as well be). Any software will work... Photoshop, PSP, OpenCanvas... I swear by Painter myself, and I like ArtRage for a free/cheap sketching prog... but pretty much its what you have access to and are willing to learn and you can pull good stuff out of just about any software. Drawing straight into the computer has the added challenge of requiring some really unusual hand-eye coordination. Usually when you draw on paper you are looking at your hand drawing something - if you use a mouse or a tablet you are looking at a line on a screen while your hand moves outside of your main focus. It can take some extra getting used to, though if you haven't drawn much on paper before it might not be harder to learn than working that way. Most artists I have spoken with and know all follow the same basic formula for a picture - idea -> rough sketch -> cleaned up/finished sketch -> finished picture - with some people adding in steps in between (or cutting some out ). I like to have thumbnail drawings before a general sketch, and I know several people who go straight from rough to finished. I think you're asking about the rough; computer or paper and the answer is whichever you find more comfortable. There are advantages & disadvantages to both. You're probably best served trying it both ways and deciding for yourself. Ah! lost artowrk is always a terrible thing. I hope you can recover some of it... Envy! I think I actually may have the same one(2407?) coming soon (hopefully next week). I am so looking forward to finding reasons to stare at it for unreasonably long periods of time....
  11. same as the first movie with some history thrown in?
  12. Except for the really badly done sex scene I liked it. Quite a lot of gore. Didn't bother me, but it got a little cartoon-y at a few points. Liked Marcus with the wings and everything. Part of me wanted to see Selene transform into something. But the glowy eyes were nice. And of course, nobody does latex bodysuits quite like Kate Beckinsale.
  13. I would post/draw if you added an oekaki or paintchat. chatroom would be cool, long ago I remember there were scheduled chats (was it once a week or so? I can't remember now...) that were fun on IRC since there were always a bunch of ppl that entered. Otherwise, if the navigation were streamlined that would be nice. You have to click around too much to get from one area to another right now.
  14. Hmm, wasn't aware there were many of them still floating about. but to answer - yes I'll certainly consider offers, PM or email me
  15. Guyvr2

    art portfolio

    You've got definate talent and I'm impressed by the sense of anatomy and form demonstrated in these. How long have you been doing concept designs? Is this your pro-folio or a hobbyist version? I'm not sure if you were looking for a serious review of your portofolio or just general comments on the artwork so I'll leave it at that for now. Nice work, hope to see more.
  16. Ok, cleaning out the Anime closet to help pay for camera gear: 1. Original Max Factory kit: Thancrus (yes it has the cards, I will try to post a better photo of them if anyone is interested). I started to assemble this, but honestly this kit needed more work than I had the energy for and it fell to the side. Most major parts are cut but not assembled (or repainted; something I felt this could have used). I'd like 25 for it since its an original, but I am willing to field offers because of the less than new condition. 2. Original Guyver Animation Cel of Sho. It is Matted and has a certificate of authenticity on the back . Matt has some minor storage scuffs, but the cel is still mint. Would like 50 for it, but would probably be willing to consider offers. Cost would exclude shipping (I can calculate it for anyone seriously interested). I may also have a female g2 kit available if a certain someone doesn't contact me soon about it.
  17. Guyvr2

    Imaging Software

    For anyone interested Painter IX is coming out and there is a free trial version available for download on the corel website right now. It looks like they've done a lot of nice stuff since the last version I worked with, especially in the interface. Trial version is fully functional for 30 days. http://www.corel.com/painterix/comingsoon/index.html have fun
  18. very nice! I like the offsett lines and the details on the medalions, nicely done texture too
  19. This is why I don't do model kits anymore. Hairdryers also work to soften vinyl. If you us water make sure to dry the piece off or you're just as likely to lop off a finger. And yes, the official kits are 100% easier to put together than recasts. Recasts of any kind always require far more work to get looking right. On a side note, superglue is sometimes used to seal bleeding cuts. So though it'll hurt, it'll also seal the wound and isn't actually bad for you.
  20. Nice is paintchat anything like oekaki?
  21. Guyvr2

    Guyver Wallpaper

    Behold! The power of the vector. That's a nicely done one too... though it looks like it might be a retrace.
  22. So, no I haven't got any new pics, but I've been going through and upgrading my software this year and my lurkerness has noticed a few posts about what software to use, so since I'm at it.... A quick review of software used for digital art. The most popular is probably Photoshop. I've used it a lot and I know that most of the WG guys use it (or at least they still did when last they were talking to me ). Its popularity acutally stems more from the fact that In The Begining, it was pretty much All There Was rather than the fact that it is actually an inherently good painting program. Its name pretty much sums up what it was designed to do - manipulate photos. While its since developed into a decently good paint program, it still is laid out to be most useful to digital photographers and manipulators. The Pros: It is very easy to find tutorials for this program. It is in common use so its also easy to find other people using it to annoy for tips. Its fairly versatile, and can be used to achieve a lot of different effects. The Cons: It is #@($&!! EXPENSIVE. A retail version is something to the note of 700-800$. It has more functions than most people use or even know about, and is generally Way More functionallity than needed. The Learning Curve: Moderate if you are not familiar with graphic editing software, pretty straightforward if you are. Staying in the Adobe pool is Illustrator. Vector is one of those things you either like or hate to do. I generally find its a patience issue. The pen tool is tedious sometimes, but it does produce some really awesome results. All of my lineart these days is done in Illustrator and I am begining to use it exclusively for somethings. The Pros: You can get some phenomenal artwork with vector programs. It is especially good for doing cell-style work or technical/mechanical illustrations. The Cons: Expensive(in the 400$ range), tedious at times to work with. The Learning Curve: Can be very high when first learning to use the pen tool. Some people just seem to pick it up, others seem to be more inclined to start attacking the computer with a crowbar when faced with vector art for the first time. There are several other vector programs on the market, Macromedia's Freehand is probably the second most well-known. I've not used it so I can't offer a comparison, but I don't notice a huge difference in what is produced from one vector program to another. The biggest thing seems to be what you learned on (and if you have a previous software you're familiar with - ie. Illustrator is easier to pick up for people who have worked with Photoshop) For an actual painterly sense on the computer, Painter is generally the way to go. Its not as expensive as it once was either (I think 8-soon to be 9- is around 200-300). The program is also bundled in "classic" version with most graphics tablets (a very good investment IMO). Classic annoys me somewhat for more than sketching, but 6 (the version I have used) is quite nice and capable of a lot. It can simulate real art materials and papers, and has more options than you can throw a tablet pen at (which actually I'm often tempted to do). The Pros: If you can get through learning the software you will not get better paint effects from anything. A huge array of options. The Cons: Somewhat confusing when you first open it. Still takes some screen res adjusting to be at its best, but the palletes fit on screen better in the latest version. The Learning Curve: Moderate - High. In many ways this is the most PITA graphics program I've ever used. On the other hand, it seems to be worth it and seeing what people can get out of it keeps me coming back. Moving out of the land of Ungodly Expensive Software, you have things like Paint Shop Pro (99$). I haven't used it in a few versions, but it was among the first paint programs I worked with. In a lot of ways it's like Photoshop's bastard cousin. It didn't go to Harvard, and it doesn't have all the bells and whistles and its not as pretty, but it gets the job done, and doesn't complain about its lot in life (much). The Pros: Inexpensive. Good at all the basics. The Cons: Lacks a few nice functions. The Learning Curve: Not quite photoshop levels Lesser known but gaining in popularity is Open Canvas. Its actually a japanese program that started life as freeware. Recently its become functional enough to warrant a pricetag, but its a low one (70$). You can still find the old freeware versions (1.1) some places, though its getting harder. Its got a photoshop/painter sort of interface and has some neatish functions like the ability to playback drawings like a movie. The Pros: Cheap, does nice work. Has some fun tricks. The Cons: not as comprehensive as it might be. The Learning Curve: Somewhere around the PSP range, some things are not labeled as well as they might be. In the land of freeware exists GIMP. I tried to use this once got really turned around and gave up ten minutes later. All the same, I've seen some decent stuff come out of the software, and I think some of my failure was due to having photoshop on hand and that being easier. The Pros: Free The Cons: Its freeware, free means its not going to have all the bells & whistles. The Learning Curve: Used to be higher, recent screenshots seem to suggest its not as bad. Getting Software For Less! Retail prices sucks, but there are other ways to get this stuff besides selling organs. Educational Pricing: if you are in school, you can get software for up to 80% off retail. In the instance of Adobe, you can get Illustrator for about 99$ and Photoshop for 275$, or better yet you can get the creative studio which includes both of those, and some other nice toys (acrobat, golive, etc) for about 380$. Upgrades: Buy old version on ebay, upgrade costs next to nothing. Probably more work than its worth if you can get student discounts, but useful if you can't, or in the case of companies that have bad student liscencing agreements (macromedia for example watermarks works from some of its student grade software). Older versions: Most of this software is in version 7-8-9-10. Previous versions can be had for cheap and probably are just as good when you're getting started (plus - upgrades are cheap later!). I've been using PShop 5.0 forever, and it wasn't until CS came out that I had any interest in upgrading. I recommend the 5.5 version as it was the first to come with ImageReady. Pirating is bad, m'kay? The viruses you get will learn you what good if you try, m'kay? Besides, its bad form to do commissions with stoled software, m'kay? Other stuff to keep in mind - the software operates at your limitations. Having the best most 'spensive peice of software won't make any difference if you can't use it, so take some time to learn whatever you decide to use, and don't get upset if it doesn't immediately work like you want it to. A good artist can do wonders with a any program, and base skill is still the biggest influence on the final product. Stay AWAY from FILTERS. They are not your friend, they are a crutch. Refrain from using them until you know how to go without, and can judge where they will help a peice more than overwhelm it. Every artist I know does this when they first get their hands on PShop, I was stupid enough to do so. So Do What I Say, Not What I Done. I'm 100% sure I've left some out, but those are the basics. If anyone wants to add that'd be good, yup.
  23. When did this thing get so rare? ? You're all nuts IMO - that book was like 45$ when I got my copy a few years ago.... God - was that back in 99? I feel old suddenly... I'll sell mine if someone's really crazy enough to give me 200+$ for it.
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