Matt Bellamy Posted November 7, 2022 Share Posted November 7, 2022 It's weird to think that the original picture was from the year 2000. 22 year later it was time to update him. 2 Quote Link to comment Share on other sites More sharing options...
Juggernought Posted November 7, 2022 Share Posted November 7, 2022 Great job on the pictures as always Matt. There's already a Dreadnought, now a Juggernaut....might as well be another preparing to be birthed - Onslaught! Quote Link to comment Share on other sites More sharing options...
Ultimate W'kar Posted November 12, 2022 Share Posted November 12, 2022 I'm loving it. I've been meaning to get back to drawing Guyver's again even started working on a Head of Ultimate W'kar as a new logo for my patreon and deviantart. I could have sworn there was a guyver tutorial somewhere here, but for the life of me I can't find it. This is what i got so far. W'kar's have Gigantic type head designs right? https://c10.patreonusercontent.com/4/patreon-media/p/post/73901105/8e083700e2c14bf792172c0ce4ba01e7/eyJlbmFibGVfZ2lmX3RyYW5zZm9ybSI6MSwicSI6MTAwLCJ3ZWJwIjowfQ%3D%3D/1.jpg?token-time=1669507200&token-hash=iQ_2TfbTWI44l6jSXnSv7QKB9rwBUMHkpYkeeq8lBbQ%3D Quote Link to comment Share on other sites More sharing options...
Matt Bellamy Posted November 12, 2022 Author Share Posted November 12, 2022 3 hours ago, Ultimate W'kar said: I'm loving it. I've been meaning to get back to drawing Guyver's again even started working on a Head of Ultimate W'kar as a new logo for my patreon and deviantart. I could have sworn there was a guyver tutorial somewhere here, but for the life of me I can't find it. This is what i got so far. W'kar's have Gigantic type head designs right? https://c10.patreonusercontent.com/4/patreon-media/p/post/73901105/8e083700e2c14bf792172c0ce4ba01e7/eyJlbmFibGVfZ2lmX3RyYW5zZm9ybSI6MSwicSI6MTAwLCJ3ZWJwIjowfQ%3D%3D/1.jpg?token-time=1669507200&token-hash=iQ_2TfbTWI44l6jSXnSv7QKB9rwBUMHkpYkeeq8lBbQ%3D If you are referring to these, then yes we did have an old tutorial. https://www.warriorguyver.com/gfa/guyver2playground/sketch/ghead1.htm https://www.warriorguyver.com/gfa/guyver2playground/sketch/guyver1.htm They are certainly old, but the basics are sound to start with, but with practice, these basics can be tailored to your own style. And yes, W'kar head designs are mostly Gigantic based. The only differences are the control medal is as large, but only in 2 segments, the head sensor array isn't as big, and the facial area is more of a standard Guyver design. Since I base them on a normal head, I tend to decrease the size of the Gigantic parts, which in turn also looks like increasing the size of the face. This way it looks more like it's a completely "original" design (on the part of the creators). For example, the two below pics. See how the Gigantic head sensors flare up and out, on the W'Kar (Fighter Guyver for reference) I shrink them down a bit and closer to the basic head structure. If you follow where the two smaller head beams go, On the Gigantic they tend to angle upwards, while on a W'kar, that area tend to be a bit more horizontal leaning, thus the whole structure of the head sensor array comes down. Quote Link to comment Share on other sites More sharing options...
Matt Bellamy Posted November 12, 2022 Author Share Posted November 12, 2022 4 hours ago, Ultimate W'kar said: I'm loving it. I've been meaning to get back to drawing Guyver's again even started working on a Head of Ultimate W'kar as a new logo for my patreon and deviantart. I could have sworn there was a guyver tutorial somewhere here, but for the life of me I can't find it. This is what i got so far. W'kar's have Gigantic type head designs right? https://c10.patreonusercontent.com/4/patreon-media/p/post/73901105/8e083700e2c14bf792172c0ce4ba01e7/eyJlbmFibGVfZ2lmX3RyYW5zZm9ybSI6MSwicSI6MTAwLCJ3ZWJwIjowfQ%3D%3D/1.jpg?token-time=1669507200&token-hash=iQ_2TfbTWI44l6jSXnSv7QKB9rwBUMHkpYkeeq8lBbQ%3D Made a quick sketch of your characters design... Though I added the breathers without thinking... Since they are so standard in my head. But if you see the two lines coming out from the control medal, that is how I usually determine how the flow on the head sensor array goes. Quote Link to comment Share on other sites More sharing options...
Ultimate W'kar Posted November 13, 2022 Share Posted November 13, 2022 19 hours ago, Matt Bellamy said: If you are referring to these, then yes we did have an old tutorial. https://www.warriorguyver.com/gfa/guyver2playground/sketch/ghead1.htm https://www.warriorguyver.com/gfa/guyver2playground/sketch/guyver1.htm They are certainly old, but the basics are sound to start with, but with practice, these basics can be tailored to your own style. And yes, W'kar head designs are mostly Gigantic based. The only differences are the control medal is as large, but only in 2 segments, the head sensor array isn't as big, and the facial area is more of a standard Guyver design. Since I base them on a normal head, I tend to decrease the size of the Gigantic parts, which in turn also looks like increasing the size of the face. This way it looks more like it's a completely "original" design (on the part of the creators). For example, the two below pics. See how the Gigantic head sensors flare up and out, on the W'Kar (Fighter Guyver for reference) I shrink them down a bit and closer to the basic head structure. If you follow where the two smaller head beams go, On the Gigantic they tend to angle upwards, while on a W'kar, that area tend to be a bit more horizontal leaning, thus the whole structure of the head sensor array comes down. Made a quick sketch of your characters design... Though I added the breathers without thinking... Since they are so standard in my head. But if you see the two lines coming out from the control medal, that is how I usually determine how the flow on the head sensor array goes. Thanks, yes that was the tutorial I was thinking of and these tip will help me greatly. That old Ultimate W'kar design kind of needs an overhaul, So I figure if I'm going to create a logo using him I might as well try to update his design. You know, now that I think about I believe the only reason I didn't have the vents on Ultimate W'kar was because it was such a pain for me to draw them at the time, thin again I was drawing traditional at the time so correcting mistakes was way hard, especially compared to now where I draw everything in clip studio paint. This sketch is the by the way an excellent reference for the design and posture I was trying to go for with the rough line art. 1 Quote Link to comment Share on other sites More sharing options...
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