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Posted

i was thinking about gargoyles as a zoaform and started wondering about them and what their power and

abilities would be?

though i wouldn't be able to guess what type of level they would be in as you have the standard class like gregore nad vamore, then the hyper class with zx-tole and gaster and finally the neo type with neo-zx-tole and powered zerebubuth?

tring to remember if a flyin/gliding type was used in canon?

like their skin would be very hard and when they go to sleep it becomes hard or harder than stone like

say granite or maybe iron/steel, though not sure if their entire body changes or not.

but then this could be used both for pretection, i.e. hiding in plain site and such and healing them

after battle damage.

though not sure what type of strength and such they would have but more than a human maybe gregore level

of strength also applied to the other physical abilities. though i think speed and agility as well as

stamina would be much greater to allow them to handle the combat side of things but i could see their

main role in the advent army as scouts, the old flying recon role.

though they would most likely be gliders as unless they have or given some form of extra power/abilite

like an organ like elegans to help them become lighter and thus able to use their wings to fly and gain

an altitued to use the updrafts and such like a bird.

though fitting into the disney myth on gargoyles them hidding during the day, sleeping could also state

that they are nocturnal or intended for use during the night which could explain the greater night

vision they have.

do you think more changes to these listed if done by chronos or advent or some minor and give them something for the flying aspect like spitting venom or acid maybe both one from the air and the other for close combat or as well as using both in long, mid, and short ranged combat?

Posted

I basically see them as flyer type Gregoles. Perhaps the same strength and perhaps denser skin. I agree that when they turn into stone that this would be a regnerative cycle for them. Perhaps the Advents created them as a way for a quick and easy multipurpose zoanoid design that doesn't need their help to repair battle wounds.

Posted

though in flight they would be more agile and on the ground i would think they would be slightly faster than the gregore maybe if you apply the same strength level of 15 to all attributes for a more rounded zoanoid.

though the wing muscles i would think would be stronger to aid in greater lift-off for flight and maybe add something to the wings like an edge to the outside giving a extra weapon in combat.

though i would assume that there would be a level of regeneration that could cope with minor damage while the stone sleep would enable full regeneration though doing lost limbs and organs would be difficult or it could take longer when a limb is cut off?

i suppose when i was talking about the skin i should have said "harder or even harder" than just "hard or harder" when they go to heal in the stone skin state.

though what do you think about the posion/venom and acid ability like spitting or spraying it at a target and in close combat coming out of the claws and teeth.

this i would say would allow for getting into locked areas with the acid used to eat away at all or most materials.

that and so besides a flyer type they could also with this used in raids, hit and run tactics and assinations of lone enemies. though i don't see them as being able to kill leader types as they would be noticable to the enemy with the wings, tail and skin let alone the claws and feet being more animal though i suppose it would depend on the race the enemy is?

though i am a bit proud of the elegen organ as it would grant an easier lift-off for flight when there isn't any good thermals or air currents or places high enough to fly and cach the wind from.

though adding such an organ would also mean that it could use electical attack though more likely in close combat hand to hand while in the air it would be maybe 2-5 attack but only when using its other attack aren't viable or against aerial as their opponent could be to fast that and for fast ground targets.

but add to this the flaw in that using it to much could tire the gargoyle out especially during flight if used to much without giving to giving it time to replace the lost energy and in flight could mean it would have to either glide or land to replace the energy.

as the organs main purpose would be to aid in hovering and getting the needed lift for flying and the attacks would be a side benefit but useful.

that and using it to stun the target to allow for information gathering or getting in to hand to hand to apply the venom/poison.

though all this together would make a versatile flyer and when need attacker, though i would think that the other types mostly the ground and any possible water type zoaforms would be better able to deal the most damage than the gregoyles as i would think those on the ground would be stronger and so on with their powers and abilities.

though in a way it looks a bit over powered with what i have added right? though i didn't say anything on how long it has to replace the lost venom/poison and acid when it use it, it could take a little bit of time sort of like how vamore has to wait after using it laser pods to get rid of the toxins it builds up after use.

so it could take a few minutes to build up enough of either to fill and the gland.

Posted

Sounds reasonable to me. The Gargoyle seems to be powerful enough to be classed as a hyper zoanoid. Powerful enough for most missions except for perhaps Guyvers or the other more powerful hyper zoanoids like Zektole.

Posted

yeah it does look that way and if you think about it then they could be classed as the first hyper zoanoid the advent created at the same time they were doing the first zoalord Alkanphel.

as when you consider they could be used to do scouting/recon, harassing the enemy while away from the main army and also guarding a area or site that being a relic, building, artifact or person.

as they could have started creating the more powerful zoaforms and started with flyers as they would need to be more powerful and the gargoyles were the more succesful of the flying types with near all rounded abilities though i would think there would have to be some flaws in it but then what i listed already could cover that in the weakness.

though i don't think putting the pieces back together would get it to regenerate if smashered in stone sleep but then maybe a bio pod ot the processing tubes could revive one? just not sure on that.

but then it would take some effort for say a normal human to destroy a stone sleeping gargoyle and the same for most zoaforms minus the very strong hyper zoanoids or a zoalord using its powers?

Posted

Uh, there was a creature in the Disney Gargoyles like this... was some mad scientist using genetics to turn people into monsters with many different animal combinations, including the Electric Eel!

However, Hypers aren't completely self sufficient. The Disney Gargoyles explained the need to turn to stone by saying it allowed them to absorb energy from the sun. Healing was a side effect of this process.

If you've seen the new anime series, then note the Powered Zerebubuth character quickly ran out of power. Even in the Manga the Libertus need to go into Bio-Tubes to recover after every transformation. So unless you want to account for this I don't think you can make them too powerful.

Even Zoalord's rely on energy reserves granted them by their Zoacrystals. . .

Posted
Uh, there was a creature in the Disney Gargoyles like this... was some mad scientist using genetics to turn people into monsters with many different animal combinations, including the Electric Eel!

i had forgotten about him the mad scientist but it has been some time since i last watched such for inspration.

However, Hypers aren't completely self sufficient. The Disney Gargoyles explained the need to turn to stone by saying it allowed them to absorb energy from the sun. Healing was a side effect of this process.

that i didn't know but it would give them a reason to sleep during the day as they wouldn't have the energy to absorb during the night, as starlight wouldn't be enough for them to feed and heal with.

If you've seen the new anime series, then note the Powered Zerebubuth character quickly ran out of power. Even in the Manga the Libertus need to go into Bio-Tubes to recover after every transformation. So unless you want to account for this I don't think you can make them too powerful.

yeah i have though i am going to have to watch it again but like you said that P-zerebubuth need to get into a tank to replace the energy lost, though if adding the elegen organ this i would off set it to a degree as either a side effect for helping in lift-off or the other way round. but they would need to after extended combat either to turn to stone or return to the bio-pod of the advent to replace the energy lost, as i could see that the organ wouldn't be up to giving limitless recharge just a limited time frame.

though from what i could tell with p-zerebubuth was using his more powerful energy defence and weapons, the laser, vibrational blades and the sheild all at the same time and that gobbled up all his spare energy leaviung him just enough to shamble off out of the combat zone.

Even Zoalord's rely on energy reserves granted them by their Zoacrystals. . .

i had forgotten that the zoacrystal grants a reserve or boost to the energy levels of a zoalord, but the gargoyle type wouldn't have the telepathic ability they have and i would think that they would have to carefully choose what they use during their missions.

Posted

How about having them similar to the Bio-Titan design? They are permanently transformed therefore would reduce the need for regeneration after each mission to recover energy. Being a flyer/recon type perhaps they are also equipped with small bio-lasers, not powerful enough to cause huge amounts of damage at a time but good enough for sniper missions or killing off weaker opponents. But the use of these weapons would severely drain their already limited capacity for such energy.

The turning to stone ability could be a defense mechanism that activates to preserve the body if severely damaged or can be used to heal battle wounds.

Otherwise they can regain energy and heal naturally if the wound isn't fatal by just consuming food.

Or it could be they are used for just guardian type zoanoids...they are always in that stone form and only revert when they sense intruders detected by either the vibrations through the ground they are touching or they have some internal sensory organ that is active in their dormant state.

Posted
How about having them similar to the Bio-Titan design? They are permanently transformed therefore would reduce the need for regeneration after each mission to recover energy. Being a flyer/recon type perhaps they are also equipped with small bio-lasers, not powerful enough to cause huge amounts of damage at a time but good enough for sniper missions or killing off weaker opponents. But the use of these weapons would severely drain their already limited capacity for such energy.

The turning to stone ability could be a defense mechanism that activates to preserve the body if severely damaged or can be used to heal battle wounds.

that's an idea but i really didn't want them too powerful and then i did want to take advantage of the fact a zoanoid could turn into human form. though i suppose if if made it that while seriously injured they couldn't turn into a human and had to take on the stone sleep so as to heal the damage, not sure if in human form when that injured they would either revert to zoaform and then stone or to stone in human or be unable to do so.

but a limited amount of regeneration great enough to handle some or most wounds without turning to stone sleep would be something they would have, that and feeding vai absorbing sun light in that state.

the bio-lasers if they have them would have to be either located in the hands, feet and head or just in one area not spread out, but like you said limited use and more like the guyvers head beam as in pin-point attacks not like vamores or the other zoaforms.

Or it could be they are used for just guardian type zoanoids...they are always in that stone form and only revert when they sense intruders detected by either the vibrations through the ground they are touching or they have some internal sensory organ that is active in their dormant state.

that is an idea sort of a muliti role zoaform and if they are put into guarding something or someone they would likely remain in stone sleep waiting till someone or thing tripped their special senses, but the range would have to be high so that they could be ready to go into combat quickly in stone sleep than when awake and active.

Posted

i sort of back slide then with what we were discussing as i seemed to make the gargoyle stronger again but is still needs some work but we have a basic idea on the type, powers and abilities.

though i have a question on the bio-lasers that were suggested? are all bio-lasers like vamores own and thus create toxins.

if so what happens to the toxins to they get turned back into something useful or do they get expelled out of the body after a time being stored?

if they go one of those ways then i thought that they could be used by mixing with the other poisons or such if they are weak in potency this toxens could make them more dangerous or the poisons could be the toxens slightly altered via a little something added?

this way not much is wasted and is put to good use. :)

Posted

The Vamore Lasers, are basically chemical lasers and just like real lasers different zoanoids use different methods of generating the laser. But I think most standard Zoanoids use the chemical method simply because they don't have enough bio-energy to generate the necessary energy otherwise.

For Vamores the Bio-Lasers produce toxins after each firing and their body must deal with the toxin before the beam can be fired again. I'd imagine the process is similar to how our kidney's filter out toxins from our bloodstream. The Vamores manage to do it fairly rapidly but not so fast that they can fire continuously, thus the pause between firings. However I don't think the Vamores are advance enough to recycle the Toxins, so they must have a limit of how many times they can fire before both exhausting the reactant bio-chemicals and space for isolating the resulting toxins. . . at least until they recover and can again transform. . .

Posted

so essentully these chemical lasers produce toxins but how poisonous are they, as if there is a limit to how much the vamore can store or make usable to generate another blast. Then if not couldn't the toxin then be used like gasters liquid explosive this would also allow vamore an extra weapon but clean away the build-up of the by product of using the lasers.

the if in any way that one of the methords are used to deal with the toxin either storing it or making it into something useful for creating the laser are there glands that make the chemicals to generate the laser?

in some ways this would be useful for a gargoyle type as it would have something that could create a laser and at the same time build up poisons for use though i would expect that to continue using the laser the poisons would have to be emptied soon or stop using the laser or risk the storage sack rupturing and thus likely posioning the gargoyle.

Posted

Chemistry is not only how different substances interact but also releasing or absorbing energy. . . Like burning Oxygen leaves you with Carbon Dioxide. . .the Vamore would have used up the chemical energy to fire the laser and byproducts aren't really useful unless you introduce another chemical that can react with that byproduct to produce something useful. Loss of energy is unavoidable though. . .

Alternatively you can give the Gargoyle the ability to inject these toxins into an opponent, poisoning them and purging the Gargoyle at the same time. . .

Posted

Chemistry is not only how different substances interact but also releasing or absorbing energy. . . Like burning Oxygen leaves you with Carbon Dioxide. . .the Vamore would have used up the chemical energy to fire the laser and byproducts aren't really useful unless you introduce another chemical that can react with that byproduct to produce something useful. Loss of energy is unavoidable though. . .

Alternatively you can give the Gargoyle the ability to inject these toxins into an opponent, poisoning them and purging the Gargoyle at the same time. . .

so they could have a gland of some sort to turn the waste into something more deadly, or have two blends one with the gland adding the chemical and the other without so the first one could be lethal while the second not so but enough could kill pending on the being it wsa injected into.

that would mean the claws on hands and feet and possible in other useful combat edge though most likely in the teeth, though if they were to spit it then something like the king cobra spitting equipment would have to be part of the mouth, or if not in the mouth then likely the hands?

though having it in the hand and mouth would make it a useful placing as when they inject it via the hand claws it would spray deeply.

though who dangerous would you say the toxins that vamore stores in its body are, just to give us a ruff idea when compared to other poisons and such?

Posted

Depends on the chemicals used in the laser, some chemical lasers use so volatile chemicals that no one is allowed near them without a hazmat suit. Though I doubt the Vamore's would be quite that deadly. . .

You might want to set it up similar to the Komodo Dragon bacteria saliva?

Combining the deadly bacteria with the toxin for a nice lethal ****tail. . .

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