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Showing content with the highest reputation on 01/26/2014 in Posts

  1. It's like that meme. GUY 1: "I'm a Christian." GUY 2: "I'm an atheist." GUY 3: "I'm with the Westboro Baptist Church." And then Guy 1 and Guy 2 beat up Guy 3 together.
    2 points
  2. I been reading through this whole thread, and I'm quite impressed with the progress. If you want story with plot twist and intense scenes, I might be able to help in that department. Here are some Game play idea's: *While progresses in the game, have branching paths that leads to different Mid bosses and or end bosses? *Every stage has 2 different paths that leads to a so called "Alternate" stage "X" (like in Castlevania rondo of blood) How about a "What If" mode? You play as Guyot trying to retrieve a G-unit? Have collectibles in stages hidden, to unlock characters and gallery stuff. I believe that will increase the replay value, hope this helps you make this game happen.
    1 point
  3. Hahaha that is pretty funny. and i think the revised size is pretty good. I think it works out much better, though we will need the orbs placed on him to complete the look. But we can understand the limits of animation if becomes too difficult to work with all that detail. Also, remember the anime scene when Guyot walks up to a poor confused mook? He pops up. ---- looks pissed ---- mook notices ---- Gets bigger ---- and Bigger ---- AND BIGGER ---- and finally mook soils his pants as he's killed. Also consider the camera angle is still making the mook look bigger in comparison than he actually is.
    1 point
  4. That seems a lot better, here is a quick resize of Guyot's sprite? does it seem a bit better? I am glad I decided to change the default size of the sprites considering most of the bosses are freaking giants, if I kept the original size then the bosses would have had to be almost Guilty gear size and that is a bit too much. XD
    1 point
  5. good work Odin. btw, you should check out the height chart I did ages ago. Cannibal saved it to his site - http://guyver-world.ru/guyver-wallpapers-3.html I probably exaggerated guyot a bit, but we need to remember how big he is. he is a freaking monster.
    1 point
  6. Hey guys, new big update on the game, I have more or less the coding done for the movement but I have been having trouble regarding the size of the sprites so I have decided to sorta re-do all the sprites I have done so far to a more manageable size in order for me to advance the development of the game, thankfully I don't have to do much, just resizing each sprite smaller using nearest neighbor and fixing manually any error on the art that it may have. I have also found a way to make sprites a bit faster and better and the results are what I am about to show you guys which is probably something you guys have been anxious to see. Zoalord Richard Guyot in his battle armor. made 2 versions since I was unsure if I should use the regular shading method for the inner part of his armor or using a dithering technique, which do you guys like more?
    1 point
  7. Well guys, I have finally finished moving and settling in on my new home so now I can focus more on the development of this game, I really apologize for taking so long but some times there are stuff that get in the way that we can't control. Anyways UPDATE TIME!! I have been working on the engine of the game mostly so not many artwork has been done, I have been teaching myself to use game maker studio and everything is going great so far, I got most of the movement done and currently working on the camera as well as the games size. as for artwork I will be updating today a few sprites little by little so to start off here is an updated version of Gregole since I thought that my previous one looked too flat and not intimidating enough, opinions are welcomed as always.
    1 point
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