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Posted

i was wondering after reading a lot information and story of the W'Kar's hyperspace orbs, and the gravity orbs of the warrior or nova units, but what is the plausible scientific reasoning behind the technology of the hyperspace orbs compare to an gravity orbs? just curious...

Posted

In normal guyvers the act as a means to directly siphon energy from hyperspace in order to power weaponry and enables the guyver to function at a high level. Having multiple gravity orbs will allow a unit a more flexibility with gravitational energy in its use for weapons and their effects. On a Guyver Gigantic there are some located on the chest plate that allows the mega smasher to accumulate power in a much shorter time and high output than only having 1 gravity controller would allow. The more powerful a guyver unit is, obviously the more power would be generated by the orb.

Hyperspace orbs gives W'kar and the Reproduction units the ability to teleport to hyperspace in order to regenerate from damage, although this has to be consciously activated and is not an automatic function like the warrior units. Similarly if said units are equipped with more than one hyperspace orb then it would more than likely aid to the efficiency of a particular ability, such as energy siphoning or having direct access to hyperspace to power the mega smasher without draining the unit energy and so on.

Posted

This is more or less correct.

However, the Hyperspace Orbs are not HSL orbs. Later more advanced orbs have some access to hyperspace to power them. But this is more of a extension of the Energy Draining system which is located within the hyperspace orbs.

Dues and Necro W'Kar both possess the ability to use the Hyper Cannon which is powered from the Hyperspace orbs. Which sort of make sense because Dues is a much more advanced unit and Necro W'Kar's unit before the mutation was supposed to be excellent at using hyperspace energy.

Posted

No not really. The energy draining part of Necro W'Kar was the mutation.

Basically what Necro W'Kar is right now and how powerful he is probably the same level as the Repro 3 unit would be without the mutation. Only difference is that he wouldn't rely on dead people energy. As of right now with all the death happening in the GWotG universe, maintaining 100% shouldn't be a problem.

The big question is what abilities did he lose because of the mutation?

Posted

Well each of the Reproduction units where based around a specific ability when they were trying to make a true w'kar unit.

Reproduction 1 - Gilgamesh is a probably a long range high powered type based on what Greg said due to his size.

Reproduction 2 - Temporal W'kar was based on the time dilation ability which affected things around him for a certain radius.

Reproduction 3 - Necro W'kar was originally designed to have the greater energy draining capabilities than possibly Anubis...so i suspect his original powers would probably be able to drain energy from a variety energy sources and from his environment at a much higher rate, and quickly convert it to energy for the unit or the weapon systems as well as increasing defenses. The weapons would probably also get a huge power boost from the amount of energy available.

With the mutation i just think it severely limited him to 1 source of energy with hardly any flexibility at all which was why his power was so limited.

Reproduction 4 - Ereshkigal not all to sure what the unit was made for originally, but Anubis mutated this one to spread that contagion through her claws.

Reproduction 5 - Malice and i think his unit was mainly focused on close combat although he does have ranged weapons as well and energy draining capabilities.

Reproduction 6 - Deus which has a whole heap of abilities with his unit, although its big on defense and the most durable out of the previous 5...he also has a lot of offensive capabilities that makes him one of the most powerful if not the most powerful of the reproduction units.

Reproduction 7 - W'kar Unit 2 - powers unknown

Posted

Close but not correct.

1: First reproduction of the True W'Kar unit. Near exact abilities, about half the power though. Larger too due to being more primitive.

2. Second reproduction based on temporal powers.

3. Third is centered on 'master' of hyperspace powers. Not energy draining.

4. Not sure about her. Maybe a master of gravitational powers similar to the Prototype Warrior unit.

5. Fifth is not centered on one ability. But made to be used safely on a Creator.

6. Sixth is clone but upgraded over the Fifth. Also has added abilities.

Posted

So Derek should be another major powerhouse....he just needs to realize what he his and his potential...a nice talk with Greg and more training should do, maybe even an update from the beings that gave him the unit.

Posted
Of course.

Gilgamesh is powerful but I think he still is not quite as powerful as the others.

Wouldn't he be more powerful than most of the guyvers if his unit is half the original's power? Probably severely lacking in experience yes, but at half power, that's still a force to be contended with. Unless he's half the power when the original unit was bonded to a creator and not a human.

Posted

True W'Kar's unit fully repaired without the element is 40x. Gilgamesh is 18x. Powerful enough and especially with the Warrior Rage he'll probably have, he's powerful enough to take on all but the most powerful.

Dreadnought is powerful enough to take him on. If he can fight to a standstill with W'Kar (which blocked most of his scans and more experienced fighter), then I am sure he can fight Gilgamesh. I'd say 7/10 times Dreadnought wins.

  • 3 weeks later...
Posted

then i was wondering can any guyver unit possess hyperspace orbs or is just for w'kar type units. as i could see dreadnought giving himself some hyperspace orbs or it might not work since his unit is more design towards gravitational powers....

Posted

I think it is only a W'kar quality, perhaps the only way for another type of guyver to possess one is if they got their hands on a W'kar upgrade module. Dreadnought has no need for a hyperspace orb because his unit automatically does one of the functions that the hyperspace orb was designed to do, which is access hyperspace with the host along for the ride. The hyperspace orb is also an extension of the energy draining system to help increase stamina of the unit and provide overall power...Dreadnought has 3 HSL systems so he's set on energy incoming to his unit. Also his matrix provides him with all means of teleportation so he's pretty much mint on that.

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