*YoungGuyver Posted June 22, 2013 Posted June 22, 2013 Hi guys, I've done a lot of work on a fictional starfleet style ship. I've got a few blank spaces I need to fill in. Does anyone have some ideas about things that a starship would need? Like an astrometrics lab? Radiation contamination purgers? I want everything on my ship to have a purpose, and not just be a random room or machine Your thoughts? Thanks Quote
odin Posted June 22, 2013 Posted June 22, 2013 It really depends on the type of starship you want. you can take reference from both star wars and Star Trek and try to incorporate things from it to make it your own, if it is the Star wars route then a Hangar would be mandatory to harbor fighter, scout or bomber ships for maintenance and such, a Medical room would be obvious as well as sleeping docks and a mess hall. A power generator room would be needed for the ships shield, tractor beam and warp drive if you want it to have that, and then the bridge where all the commands from the captain are made, escape pods are necessary as well. The Star Trek route would be different from my understanding since technology is a lot more advanced starships can fight mostly without the aid of fighter ships because of their heavy weaponry and shielding (heck the enterprise is just an exploration ship and it can probably take out a star destroyer by itself), it is also fitted with a teleport room to beam people to planets or other ships faster, it also has a holo deck for recreation or training purposes, If I remember anything else that could be useful I will let you know. Quote
*YoungGuyver Posted June 22, 2013 Author Posted June 22, 2013 yeah, I have all of that already. Star trek route. I looking for specific things. Like hyperbolic chambers for dealing with decompression sickness. Because it's a space ship, and accidental hull breaches would cause those kinds of problems, so dealing with them in space would be required, and very realistic. So far, my ship has: -Bridge -Captain's ready room (and first officers) -Briefing room -Gallery (multi purpose, can serve for diplomatic meetings) -Shuttle pod air lock -VIP quarters -Mess hall, with dry goods storage, then a consumable protein generator system -Laser based waste reactor and element storage (breaks down waste molecules and stores them for future use) -grooming shop hair cutting, basically -laundry facility, with tailor station -sensor suites (in different sections of the hull) -subspace antennae, and labs to analyze ambient subspace particles and signals -chemistry, biology, particle physics, and cybernetics labs -oxygen generators, with back ups -gravity and inertia generators -shield generators and phaser particle generators -water and oxygen tanks -computer core -deuterium and anti-deuterium fuel tanks -geology labs -aquatic lab/swimming pool, with gear locker for away missions and research -sickbay complete with office, surgical suite, nurse station, intensive care unit, stasis care, morgue, quarantine, and emergency disease research. Not to mention medical protein tissue generator -Security suite complete with mission briefing room, report offices, interrogation room, brigs, target practice range, tactical briefing room, and heavy arsenal storage -life boats -electable black box whatever it is called -eva air lock (for walking on the hull) -emergency crash landing terrain vehicle, used for scouting and recovery (it is low power, so it has wheels, and a lift to bring it to the hull exterior) -away team gear locker -transporter room -cargo docking bay, with main cargo bay, and smaller cargo bays off branching. And specialized cargo transporters -showers -botanical garden, with mezzanine. Not to mention botany labs -modular gym, capable of being fitted for a variety of purposes, from sports to security field training -science project operations center (organizes all science functions on the ship) -thrusters -meditative tea room, located just under the impulse engine, and possible has a rock garden and windows facing aftward -emergency bridge -main engineering -coolant tanks, with distribution lines -shuttle bay, with shuttle repair bay -maintenance bays, with tool lockers, and mission specific tool kit locker for quick response -parts cage, and metal stock storage -machine shop for fabrication of parts -first aid station -shuttle gallery, for diplomats observing incoming shuttles -probe and torpedo recovery rooms, with modification labs -turbolift repair bay -ships library -work bee, for engineers to quickly scout around outside the ship -shuttle mission briefing room -emergency reserve batteries -bussard hydrogen collection tank -antimatter experimentation lab, with isolation shielding and emergency ejection systems -antimatter and core ejection systems -thermal/cryogenics lab -cryogenics storage (refrigerator) -primary core power tap -electrical breaker systems Quote
*guyverfan Posted June 22, 2013 Posted June 22, 2013 (edited) what about a war room?, or would you use the shuttle mission breifing room for both? just noticed the breifing room at the top, my bad. Edited June 22, 2013 by guyverfan Quote
*guyverfan Posted June 22, 2013 Posted June 22, 2013 (edited) service corridors and jefferies tubesmaintenance shafts/ducts Edited June 23, 2013 by guyverfan Quote
*YoungGuyver Posted June 25, 2013 Author Posted June 25, 2013 Yes, thank you. I have all the major stuff that we have seen in the shows and movies. I'm looking for anything we havn't seen. If there is something you want to do in space, what would it be? Do I need a specific room designated for butterflies? You tell me. I just realized that I should put in air compressors and an oil pump room (to lubricate all the motors and door sliders). They've never had it in the show, but it makes sense for it to be there. Now I need a tonne more stuff to fit in, any ideas would be appreciated, thanks guys Quote
*V Guyver Posted June 29, 2013 Posted June 29, 2013 consider as well if you want a realistic ship or now. For example, if you want gravity on realistic ship, it needs to have a rotation system to imitate gravity. In science fiction, they don't explain what they use for gravity most of the time, but usually it's force fields doing the work. Others have explained it off by having a artificial engine that simulates a huge mass objects gravity by collapsing space or artificial black holes. Quote
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