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Posted

Why is there such emphasis on powers and abilitiies in the Warrior Guyver design :?: . Why not a Combat Guyver with less power but more intrinsic skill in using what power it has :?:

After reading a very good fanfiction a few days ago I was reminded that that in fight or combat situations: while power and speed are important, so is skill. Skill is taken to an extreme with martial arts, and very few guyvers practice martial arts extensively.

Gettting to the point... Why has there not been a guyver all about using it's power more effectively through martial arts? :!: Or more specifically, designed to do so... not as a conscious decision of the host but part of it's basic nature and design :!: .

I know this all sounds wierd, but I hope you guys can come up with some ideas from this to discuss. :D Like a guyver with a simulator in the CM showing various scenarios and developing various tactics, ect.

Bear in mind that I am not talking however about a guyver with lots and lots of skill and combat ability with little or no power, that would be wierd and pointless :roll: .

Posted

I think for the simple reason that skill can be leanred and improved on constantly while power and speed can't be so units are designed to give the power and speed while the host mind provides the skill.

I know this all sounds wierd, but I hope you guys can come up with some ideas from this to discuss. :D Like a guyver with a simulator in the CM showing various scenarios and developing various tactics, ect.

The warrior unit does infact have this to a degree, in one of the more recent fics (Don't know if you have read it yet) the warrior unit will actively co-operate with any other units like it's self to better form strategy's and work more efficiently in a combat situation.

Also to let you know I think the Assasin unit (Guyver four) has some pre-programmed combat skills into it to help boost the combat effectiveness of the host, so yes there is a unit like what your saying but I don't think the idea caught on for the same reason as I gave above.

Hope that helped.

Posted

Thanks Matt for moving this topic... I was unaware of that rule :oops:

And yes Sparky, your post was very helpful. I had forgotten about Assassin Guyver, and the whole host-dependant skill development (gosh! don't I say it so pretty :wink: ) given the fact their damn near immortal makes a lot of sense.

I have a new topic in the WG section, but I think it should be in the science section... Matt if you read this, could you please move it :?:

If you could, then 'ta' if not then thats okay, I guess.

Posted

"But a unit that could form "Combat Collective". When two Warrior Units fought beside each other against a common foe the hosts would be "influenced" to cooperate in combat by the Combat System of the control medal. "

"In fact the forming of the collective was also sharing information about those units, giving this Creator information on their combat abilities. While in human terms this would not be like having a blueprint to making a Dreadnought or even a Warrior Type 2 Unit but it was enough to inform him on how they were different to each other and how his units should work with them. "

These excerpts were taken from Seven Days Of Hell pt.4. Here it mentions that the Warrior Unit, when working n tandem with other Warrior Units against a common foe, would be influenced. An example would be:

"Taking advantage of the opening given by Dreadnought the second Warrior battle group attacked. Comprised of Warrior Aceaer, Warrior Guyver 2, Warrior Guyver 4 and Zeus they quickly made sort work of large numbers of disorientated and disorganised zoanoids. "

"the team of Zeus, Warrior Guyver 2, Warrior Guyver 4, and Warrior Aceaer were working so fluidly as a hit and run team it surprised them all."

Posted

Skill is something that must be described by the author. It requires excellent writing to do justice. Powers and abilities are something that allow fanfic writers to massage egos and impress people that want to see a strong man. Scharzeneger (come on, that one's tough to spell with out following him), once bragged about how he would always be more popular than Jackie Chan.

Honestly, I think I'm with you. I'd like to see more stories where guile, witt, and skill win in the end. To use a literary example: "The truth they tell you isn't always the truth they meen", from Robert Jordon's Wheel of Time, explaining how the Aes Sedai, the equivilent of Jedi don't even have to use their powers to manipulate people. They are so very intriguing, just to figure out what's happening next.

Posted

Yes you are right, But a great man once said,

Old age and trickery will always win against Youth and Skill.

Skill has nothing to do with it, But experance is the big key. A person can be the best in there field do to skill. But a person with experiance will always be ther master.

Posted
Yes you are right, But a great man once said,

Old age and trickery will always win against Youth and Skill.

Skill has nothing to do with it, But experance is the big key. A person can be the best in there field do to skill. But a person with experiance will always be ther master.

Skill has everything to do with it Astro

Example: In martial arts tournaments, I've beaten people that have been particating for ages and have far more experience then me, but I have more skill that I use to my full advantage.

Posted

Martial Arts? I'd say that first of all most people writing fics probably are not professional martial artists and so know little about it, including myself. Second you have to essentially choreograph a fight scene for that with lots of preplanning. Will combatant A use more of a Hard or Soft style? Will their focus be more internal or external? (link for those curious what I'm referring to) Will they block the punch or use an aikido move to send the person who threw it off balance? Etc. If you go to much into the choreography though you'll run into the same problem that turns off a lot of people to DBZ, ridiculously long fights.

Of course, personally I think if you're in this to create the "most powerful" character mentally you're kind of missing the point. Internal struggles are important. Quick thinking and insights like with Sho figuring out if his punch didn't work but kicking Zerebubuse from above might work, tend to be good. Wit and strategy can be good if used right or make you look bad if done poorly.

Riven, how long do matches between highly skilled opponents actually tend to last?

Posted

It depends on several factors.

What condition I'm in (I.e. state of mind, body condition)

What condition my opponent is in (same as above)

And

How determined I am to win.

On average fights usually last less then five minutes, I have had fights where I've come out of it no better then my opponent but thats because I don't use brute strength, I use speed.

Posted

It's part skill, part experience, part know-how, and lastly, but certainly not least: pure plain and simple dumb luck.

Reason being is that a very experienced person could lose to a first timer, depends on a whole load of non-mentionable factors (genetics, knacks, fears, likes/dislikes, etc. etc.) but that possibility is slim, but noticeable.

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