Warbyrd13 Posted July 16, 2003 Posted July 16, 2003 Ok here is a basic topic for everyone that i have not seen What does the guyver see and is thier a HUD in the vision. Does unit have access to UV< infra red, thermal, night vision ect?
Guest Posted July 16, 2003 Posted July 16, 2003 As far as we know the guyver has no inhanced sensory perceptions with the exception of the addition of the hyper sensors
*zeo Posted July 17, 2003 Posted July 17, 2003 True but the hyper sensors are so integrated with the host senses that any sensory enhancement of host's own senses may seem simply integrated with the hyper sensors. Unfortunately none of the Guyvers have been put into a situation that a specific sense can be shown to be enhanced that is not covered by the hyper sensors.
Azaar Posted July 17, 2003 Posted July 17, 2003 So, in effect, the hyper sensors only act to enhance the senses that would otherwise remain intact after the bonding of a host and a unit (touch, sight, hearing)? I'm assuming that smell and taste don't exactly qualify, although I may be wrong. I'm wondering now myself... having seen only the live-action films, the hyper sensors seem to serve only as highly sensitive motion detectors, if that, from what I've seen in action. My assumption was that it expanded the host's senses (when active) beyond what humans normally perceive (certain decibels/wavelengths of sound and visible light, for example), but it seems perhaps I was wrong. Someone care to correct me on my misunderstanding?
Guest Posted July 17, 2003 Posted July 17, 2003 Actually, as far as I am aware, it was never truly made clear: -exactly what it is the sensor orbs perceive; -whether the sensor orbs indeed represent only one new sense, or are sensor clusters, offering much more; -how the host perceives the new information (visual, auditory, tactile?) However, we do know the sensor orbs can tell the difference between a human and a Zoanoid beyond sight range, and that they can perceive through walls. And when Gigantic Dark used his (enhanced?) sensor orbs, he was able to determine the exact nature of Imakarum Mirabilis? Black Hole attack, allowing him to come up with an adequate response to it.
*zeo Posted July 17, 2003 Posted July 17, 2003 Yes, they are very versatile. But as for drawing conclusions from the movies, don't! The movie version does not accurately reflect the powers and abilities of a Guyver. You should take a look at the Manga Azaar, or at least the anime.
Guest Posted July 18, 2003 Posted July 18, 2003 Yeah the movies are fun to watch and slag off but don't ever use them for information. Takes zeo's word for it when saying that the anime is the next best thing if you can't get the manga because the anime follows elements and basic story line as the manga does.
Warbyrd13 Posted July 18, 2003 Author Posted July 18, 2003 Rember in the first animie series that Guyver 3 shot at Zektole with the head laser for 1000 meters or more. So in basics it has to give telescopic sight plus Sho was able to fight the Zoniods in the warehouse which was petty dark in there. Fighting dark areas with out NVG's are hard which i can say from experiance as i spent my first enlistment as Infantry in the Marines. I would think they would have a HUD or something in their sight feeding comabt data to them. Mabe i have read IronMan comics too much among other mecha type charecters I like alot. I was woundering what ever one elses feedback would be on this subject would be. Kinda need all this info for the RPG gasme i am putting together out in Kuwait becasue my group are becoming Guyvers and will continue to meeting the creators and will find out if they are hostile or not.
Raven Posted July 18, 2003 Posted July 18, 2003 I don't think a Guyver has telescopic sight, night vision goggles or anything like that. As stated before, we don't know how the hyper sensors work for sure, but something like a HUD is too technological, IMO. Remember a Guyver is still a organic being. My theory always has been that the hyper sensors are more a form of radar, perhaps much like Daredevil's, that are more accurate then anything we know at the moment. I think they work more on an intuitive (sp?) level than feeding the data as cold, hard facts to the host. This could explain how Sho knew that there were Zoanoids (and that they were Zoanoids in the first place) in the hangar. As for Agito firing so accuratly at Zektoll; don't forget that it was Agito himself who planned the attack on the school in the first place, so he knew Zektoll's position up front.
Warbyrd13 Posted July 18, 2003 Author Posted July 18, 2003 I agree that Agito did place Zecktole there in that spot but to be able to fire at him with any acurcy he would have to be able to see him at that range so maybe the guyver has a sniper mode or something. the radar theory sounds good but hey I am throwing out ideas here and theries on how they guyver would see and input combat data to the host. I am seeing what the other people in here have their own ideas about the subject. i am just going off the concept that this is a combat armor of sorts so it would be able to see the enmy no matter what and at differant ranges with ease. I made a RPG version of the Guyver for Rifts an i think that i did a good job of it. For mecha the Guyver is probaly one of the most powerful combat armors there is.
Azaar Posted July 18, 2003 Posted July 18, 2003 Yes, they are very versatile. But as for drawing conclusions from the movies, don't! The movie version does not accurately reflect the powers and abilities of a Guyver. You should take a look at the Manga Azaar, or at least the anime. Wish I could. Would get it if I could. Finances, alas, don't currently allow for it. Hence, why I was asking my questions. It's a given that the movie didn't accurately portray the true capabilities of even a standard Guyver unit... pity.
Guest Posted July 19, 2003 Posted July 19, 2003 When Sho first became the Guyver, he had to look at his hands to notice the armor, which suggests that there is no trace of a hud. The visual data files say the armor eyes can emit their own light, which I assume helps for night vision. The entire surface of them is absorbant to light, in other words the entire surface acts as the retinae, which allows for a greater vision (I assume that the image is refocused as a picture in the brain/cm or something) The sensor orbs are over the ear area. Given that the armor boosts the host based on the host traits, my guess is that these are sonar orbs, akin to dolphin hearing. Dolphins can even use sonar to make out shapes. Ah, the power of sound waves. As for sensor orb clusters, I'd much rather see what the visual data files has to say first. It seems a little complex here.
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