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Coranth

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Everything posted by Coranth

  1. Eh? I don't understand what you mean by this, Aranor. What concept? The concept of a Guyver that can incorporate almost any technology? The concept of a Guyver which augments dragons, (the anthro/non-anthro fantasy creatures, dragons, NOT DRAGOONS)? I don't understand... *sigh* Checked out your '95157' Datafile. That sentient Guyver is crazy, man! But cool. I only hope 'shar and I don't encounter him/it... he'd probably kill us both and move on without missing a beat. *shudders at the thought of it getting hold of the 'Firestorm' Assault Cannon...*
  2. Ultimate W'Kar, Struth! That 'Warrior Wizard' seems like an 'uber' unit with way too much power! He can absorb all light/heat within a solar system? My Dreadnought V'Sharyth, can't do that at all... and she wouldn't if she could... Elder: Look! You see, our planet's sun is dead! Coranth: ~Damn, 'shar, he's right. It's become a black hole. I recognize this work...~ V'Sharyth: ~So do I. It's that damn Warrior Wizard again; he's pulled all the energy out of the sun. What the hell does he need that kind of power for?~ Coranth: ~I don't know... unless he's trying to face an Elder God. Nevertheless, we need to focus on getting these people to a new planet.~ I have no idea how one would use heat energy to increase power, unless he uses some sort of thermal power system. All that power has to be processed somehow... BTW, I did some tinkering with my Dreadnought Unit V'Sharyth; she can now fly as fast as unpowered (Warrior Guyver) Dreadnought; 15,000 MPH for a dragon host, and 7,500 MPH for a non dragon host; these speeds are doubled when either the wings or the plasma jets are used. P.P.S The wings are my own creation. The Plasma Jets, however, were assimilated from a Gigantic Guyver who worked for Chronos. They're grown for non-winged hosts in place of the wings.
  3. > Character's can be classes and/or races too. Okay. > Hmm, besides the tech manual, have you written any complete stories around these Dreadnought's? No. I wrote the tech manual because I love Guyver, and I love technology. I love the idea of having all this cool tech in one place! > So your Dreadnought's are sentient? Correct, they are sentient and inherently Good. V'Sharyth, the first Dreadnought, is the only one capable of proper mindspeech and host dream contact (that's how she first revealed herself as sentient) but the others are empathic. i.e. a Dreadnought will generate a feeling of happiness if it likes someone, or a feeling of fear/anger as a warning, etc. > Well, you can start by just comparing it to the Guyver. Most on this board can easily take it from there to compare to the other variant fan fic characters. Hmmm, I do believe that a Dreadnought could quite easily "clean the clocks" of the standard Guyvers and Zoanoids, and possibly Hyper-Zoanoids, but I don't know about Zoalords. In particular, Alkanphel. Just the sight of him scares V'Sharyth... > Hmm, how do you explain the host augmentations then, aside from the added or altered organs? You familiar with the Warhammer 40,000 Space Marine (Adeptus Astartes?) The organs given to THEM are what the Dreadnought gives to its host... and then, when the armor's on, it "boosts" 'em all. Thus, the host is easily strong enough to withstand the rigors of combat in the Dreadnought, I think... Also, the Bio-Plasmic Armor of the Dreadnought is as durable as the shell of the Doctor's TARDIS. Combined with the Guyver regenerative abilities... well, I think 'shar and I should be okay. The Dreadnought also does what your Guyvers here, do: makes the host POTENTIALLY immortal. i.e. you stop physically aging. It's like this... "So, just how old are you, anyway, Cor?" "Biologically, I'm actually about eight thousand years old, Zeo. Physically, however, I'm twenty." "Well, you look pretty good for an old drake..." "Thanks!"
  4. Thanks for clarifying all of that; I think I've finally got the Power Amplifiers of the Dreadnought working properly now. Yay! As for posting the Dreadnought Technical Manual up in the fanfic section... 1. The Dreadnought is not actually a 'character'; it is merely the armor that enhances/modifies the host, thus there are actually "many" Dreadnoughts. 2. The Technical Manual is roughly 1MB in size, and possesses 92 pages. Uh, I don't think I could summarize it in a small datafile... 3. The Technical Manual was originally written about the original, sentient Dreadnought, V'Sharyth, but all of her abilities were passed down to her 'children'--other Dreadnought Units--thus, the Technical Manual is written for "any" Dreadnought (i.e. 'this ability enables the host of the Dreadnought to...' instead of 'this allows V'Sharyth/ V'Sharyth's host to...' 4. The Guyver which would eventually become the Dreadnought--a test unit left behind by the Creators--was obtained from the 'Guyver Universe', however as soon as it was obtained, the host left and returned to his own Universe. Thus, the Dreadnought was never really designed to be a part of the 'Guyver' or 'Warrior Guyver' Universe; I'm not sure how it would stand up to super-power Units such as Zeus, Ultimus, the 'Warrior Guyver Dreadnought', Anubis, etc. 5. Although it will bond with any sentient being like a Guyver, the Dreadnought was adapted to react best with DRAGONS. Also, though a lot of the armor's Guyver 'heritage' is being restored, the Dreadnought is nothing like a Guyver. It bonds completely to the host as a Guyver would, but doesn't 'zoaform' the host as a Guyver does (the host does not "become the Dreadnought"). The armor does, however, connect into the host's body when it is worn. The host's blood flows throughout host and armor so that the Dreadnought can feed off his/her Bio-Energy. As the host breathes the armor obtains oxygen, etc. When worn, it doesn't wither away the host's organs as a Guyver would. In addition to providing roughly the same augmentations/bio-boosting as a Guyver, during bonding, the Dreadnought modifies the host extensively with roughly 30 'enhancements', two hearts, better lungs, kidneys, ears, etc. These are boosted further when the armor is worn, but do NOT get taken away when the Dreadnought is dismissed (that would be fatal to the host!). 6. I...er, don't want my Dreadnought to be thought of as a 'Gary Stu' type thing. The armor is... quite powerful... but it can be used for many other purposes, besides Zoanoid Pest Control. The Typhoon Missile Launcher within the right Shoulder Pod, for example, possesses many different kinds of ordinance, the majority of which are actually non-lethal. The Forehead Phaser, and Sonic Oscillators/Sonic Busters also have multiple settings. The Temporal Core within the abdomen is also another multi-purpose device, absolutely essential for time-critical rescue missions. The powerful Sensor Array and Astral Map? Use them for research, scientific study, mapping the stars...
  5. Thank you so much for your help; I'm updating the description of this system now... Done! Here's the revised description of the Power Amplifiers: 4.3 Structure - Power Amplifiers Incorporated into the forearms and calves of the Dreadnought, these biological organs are a system that the living armor has always possessed, ever since it was just an enhanced Guyver. By siphoning energy from the Gravitonic Generator, and then converting that energy directly into momentum whilst channeling it throughout the living armor, these gravity powered momentum boosters increase the mass and velocity of the Dreadnought by a factor of twenty.This means that--while wearing the Dreadnought--the host of the living armor will be able to punch and kick much faster and with far greater force than normal. Operation of the Power Amplifiers is normally performed subconsciously, but they can be operated via conscious thought should the host so desire. Pretty cool, no? I've got some pretty crazy tech in the Dreadnought. Replacing the standard Guyver Head Beam is a Forehead Phaser (Star Trek!) with all of its SIXTEEN settings intact. I've got a super-enhanced Yuatja Bio-Helmet with a sh*tload of visual and auditory enhancements. The standard Guyver/Bio-Helm eyes incorporate a sophisticated HUD system. Hell... I've even got a bloody Astral Map that I ripped right out of a TARDIS! And the Control Medallion... my best work. It's got a dimensional transceiver that not only does all the usual (Guyver) stuff, but also acts as a super communications system. You want to listen to radio and watch TV from any part of any world you visit? Well, you can! I love it! Tech, Tech, Tech....
  6. Hello, my name is Coranth, and I need some help. For about five years now, I've been writing a HUGE 91 page Technical Manual for a "Super" Guyver Unit called the Dreadnought. Forgive me if the name is copyrighted; I started working on this, as I said, five years ago, when I was in College. The idea for the Dreadnought was simple: "What if I could combine the technology of the Yuatja (The "Predators" from the films) with that of the Guyver?" Well, five years on, the Dreadnought has evolved into something amazing; I have technology within the armor not only from the Yuatja, but also from Star Trek, Warhammer 40,000 and dozens of other generes. I know, I know... it's a HUGE breach of copyright, but it's damn fun to work on and it'll never be published. Anyway, now, I need a bit of help. I'm trying to figure out how the momentum boosters of the Guyver Armor work, so that I can place them within the Dreadnought. You know what I'm talking about: the organs on the forearms and calves of the Guyver. I've also seen them referred to as "Power Amplifiers" and that's what I've called them in the Dreadnought Technical Manual. Currently, I've cobbled together a small description of what they do and how they work from various datafiles and sources around the net: 4.3 Structure - Power Amplifiers Incorporated into the forearms and calves of the Dreadnought, these biological organs are a system that the living armor has always possessed, ever since it was just an enhanced Guyver. Essentially, the Power Amplifiers are gravity based momentum boosters, the operation of which can best be explained by mentioning Einstein's famous equation, E=MC²; meaning that matter and energy are interchangeable. By siphoning energy from the Gravitonic Generator, and then coupling said energy to the presiding molecular bonds of the host's muscles, the Power Amplifiers can increase the molecular density of the host's own muscles. {Note: This mass increase is not to be confused as matter generation, it is relativity... by coupling more energy onto an individual particle, it's mass is increased compared to a similar particle in a different energy field.} The result is that while wearing the Dreadnought, although the host may punch and kick and normal speeds, the impact force of punches and kicks will be vastly enhanced to ten times what they would be even with the enormous strength of the armor behind them! Operation of the Power Amplifiers is normally performed subconsciously, but they can be operated via conscious thought should the host so desire. Is what I have written here basically correct, or is it all wrong? If it's wrong, could someone please give me a correct technical description of what these devices actually do, and/or how they function. Any help you could provide would be much appreciated. Thank you all. Coranth
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