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Zin

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Zin last won the day on May 5 2015

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  1. As far as technique, i'm not sure that I'm using a specific one lol. But the technicals are this. Using multiple referrence pictures, I created the outer parts individually, then once I have a rough shape I like, I fine tune positioning and general look and feel. After that, I parent the individual parts to eachother and then to the central sphere, using it as a rotation reference point. Paste in a few copies, build your color schemes. Then move on to the organism once the "shell" is built. For the organism, I find that a torus shape is perfect, randomize the verticies, and smooth, rinse and repeat until you get a single ring of smooth, natural, bio-material. For extra smoothing, after i have the general shape i want, I then subdivide the verticies once to allow for an even smoother look when I smooth it out. Repeat a few times, and you have approx 20-30 rings to make up the organism. Flatten out and streatch a few torus rings to give some filler between the organism. Then start on the animation. Setting each ring slightly offset on the z axis and using thhe sphere as the pivot point, it's just time consuming to set a key, then move each ring to where you want it, and set another key. Render the animation, and you're done.
  2. quarter resolution version of the anim so it can fit under the 1mb limit losresolution.avi
  3. Sorry it took me a while, work and rl stuff. I appreciate the kind words. I'm using blender to create the model. I'm actually slowly ( 1 person doing the job of many ) coding something special in Unity. Not sure on the legal standpoint at this point so I may have to scrap everyting Guyver related if I run into a road block. If not, 3d Guyver game is in the works. Slowly. Very very slowly.
  4. I've also made an animation but it's quite large as it's high def. The organism inside moves around as you would expect to see.
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